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Mebaru

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Posts posted by Mebaru

  1. The material needs to use the animated model shader, since vertex skinning is all done on the GPU. Make that change to the material and it will work.

     

    Thank you for your reply. Not sure what you mean though. Where I should do this? Sorry for being retarded, I am only learning 3d workflow :)

     

    Once more, I have rigged animated model in .fbx format. I can open it in Modo and animation is there. In Leadwerks I import the model and engine creates .mdl file from it. I double click it and model editor opens. I can see all bones. Animation sequence has correct number of frames but animation intact is missing. I tried other models obtained from different sources and everytime I import them animation sequence is blank. I can email the model if that helps.

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