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Toaster

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  1. I've noticed the same thing (running on Ubuntu 14.04 64bit & CB 13.12). It doesn't use the Leadwerks namespace even in the default App.cpp file but I have to refer to all that stuff with Leadwerks::Time::Update(), Leadwerks::Window and so on. I don't have any spaces in any of the paths, either.

     

    Could the .cbp file have the <Add library="pthread" /> and <Add library="X11" /> lines added to it by default?

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  2. I'd also like to see some documentation on the collision stuff. All this sneaking around, trying to piece together a picture of how things work by looking at code snippets, reading various forum posts, searching around with Google... It could all be avoided if there was some sort of documentation about how the engine works. I see someone did a series of tutorials in Youtube for Leadwerks (sadly no episode for collision other than the raycasting basics), the engine would be practically unusable without them.

     

    I wish there was a way to see a list of every available function in LE 3.1 and all the parameters, return values, and their types. (Well, I guess the Command Reference works for that, and it has been the best source of information so far).

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