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Posts posted by verbaloid
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I would very much like some Lua tutorials on how to make color effects, blur, glitches\twitches etc and to how trigger them on\off.
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I still think there should be a separate section for Lua tutorials and coding. It's a bit confusing watching a C++ tutorial where there's also a Lua code but no explanation on it.
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so, how about that snippet from D.A.?
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Speaking of the second option, is there a place to find coders who would code occasional stuff in Leadwerks for me, for an agreed payment? I know Lua, I do models, mocap, music+sound, but I'm not very strong at math, so fleshing out spatial calculations is really something I could use some hired help in.
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Are there templates or assets available to implement melee fight, barehanded or with simple objects? Or do I have to create from scratch?
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The default player walks steadily, but how do you script it to kinda sway down\sideways with each step\landing, the way they do in commercial games?
(I understand that there probably are different ways to implement it depending on C#, C++ or LUA, but since there's no separate section in this forum for Lua, I'm posting here).
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thanks, ZioRed!
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ok, the modelling job should be handled by another program, like Blender.
But, if I already have a model in Leadwerks, and I need to apply various motion animations to it, triggered by script events.
What file formats should I export the animation from Motionbuilder in?
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Guys, thank you for interesting info on motion capture!
If I have the Kinect and Autodesk Motionbuilder, what's the best workaround to capture a motion and apply it onto my model in Leadwerks project?
Gameplay Tutorial Requests Here
in General Discussion
Posted
So Lua won't even allow to control basic parameters like color and contrast?
Can I code openGL shaders in Leadwerks Indie or it requires C++?