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talamander

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Posts posted by talamander

  1. Pretty much anything with a small amount of resources. Leadwerks helps you most with FPS / TPS games with the character controller and pathfinding so in your case I'd start by making a small desolate world and putting a character in it and have him run around. Then you can populate the world with trees and/or buildings and maybe throw an enemy in. Doesn't seem like a lot but it will teach you more than you'd think. But I'd start all this after you've gone through those tutorials and you're somewhat comfortable with code and the editor.

     

    I think my first game is going to be a Slender clone, I made one of these a couple of years ago with Unity and imo they are pretty fun to do.

     

    Thanks for the welcome into the community guys!

  2. @talamander.....As rick said, doing a multiplayer game for your first game with little coding experience is the death of your dream project...Start small and take all the tutorials...put out several small games and let the community here play them and give feedback...take this feedback as a learning experience to make your dream game better....Welcome to Leadwerks

    To be a realist here doing a multiplayer game for your first game is being too big for you britches. Multiplayer games are the hardest games to code for. You should aim for a single player first.

    I will definitely do that (create smaller games first). Have any thoughts on what a good first couple of games could be?

  3. The Steam API exposed in Lua only allows for basic Steam stuff that would be useful if you publish a game on Steam. It doesn't contain networking Steam API commands though. With C++, you could expose this yourself fairly easily (you can even bypass the Steam API calls in Leadwerks and just call the commands directly).

     

    Forgive me, I am ignorant, but is it possible to create the game with LUA and then have the multiplayer components run on C++?

     

    I also found this posted by someone else, know anything about it?

     

    That isn't '100%' free, by the way, although its close.... Not close enough for me to appreciate though. Since Leadwerks is tied into Steam though, why not use the Steam API for networking solutions? The server services from Valve are pretty awesome.

    https://partner.steamgames.com/documentation/api

     

    Thread: http://www.leadwerks.com/werkspace/topic/12012-a-few-questions-about-leadwerks-game-engine/page__hl__multiplayer

  4. I myself do not know if I can make an MMO with LE but i think it is possible because anything is possible to make with LE.

     

    I wouldn't call it an MMO because that's really not what it is. It's multiplayer but the plan is for people to be able to host their own servers with about a 60 player cap.

     

    Anyways, I will look into this FlowGUI thing in the future, so thanks.

     

    I'm going ahead and learning LUA anyways, because it's always good to learn right? Even if I don't end up using LE I would like to know it.

  5. I'm unfamiliar with both of those, but they sound somewhat like MMOs?

     

    LSRP has around 500 players online at all times. Arma 2 Island Life servers have anywhere from 0-60 at most.

     

    As far as player count goes per server there wouldn't be more than 60 at most in a server.

     

    so you would need the C++ version to do that

     

    What do you mean by this? Could I not use the Steam API and still code my game in Lua?

     

    Also, the world size might be a constraint if you intend to make very large worlds

     

    I'm not sure how big the worlds I intend to make are....not too big I suppose.

     

    you would need to be prepared to do a lot of work

     

    tongue.png as expected.

     

    So, do you recommend Leadwerks for a roleplaying game? I intend to create most of the game before attempting to implement multiplayer, could that be a problem?

     

    EDIT: I checked out what I am assuming is your game, Crime Closer. That is the sort of style I am going to be going for with mine, except with what I am assuming would be more of an emphasis on roleplay. What sort of challenges have you faced with developing Crime Closer?

  6. Hey guys, I've owned Leadwerks for over a year now, and have only clocked about 2 hours in..:/ I've decided to actually start a project now, but first thing is first, is Leadwerks the right engine for my idea?

     

    The Idea: Roleplaying Gaming

     

    If anyone has ever played Arma Life or LSRP, that is what kinda what I am looking to do. In the end I would like for it to be multiplayer, but I don't want to get "too big for my britches" early on in development before I figure out what developing this is going to be like.

     

    I plan to have a lot of the information stored in arrays, as I am very familiar with Arma 2 Island Life mission files this is similar to how it is done there. A lot of the roleplay will be done via text (chat) between players very much like LSRP.

     

    I'm just wondering, is it viable to use Leadwerks to create a RPG Multiplayer game similar to LSRP and Arma 2 Life? I have very little coding experience (.sqf is what I am most familiar with) and plan to start binging on LUA tutorials soon to get myself up to date with it.

     

    I would appreciate any replies,

     

    Thanks,

    Talamander

    • Upvote 1
  7. This gentlemen, is the list of questions I have before I buy.

    • I do not know coding, I feel like it will be easier to pick this up and learn by watching tutorials and other various things. Your thoughts?
    • Is procedurally generated words possible in something like this?
    • I want to make a survival game, could I make it work in something like this?
    • Have there been any multiplayer games made with this program yet?
    • What is the best game made with this program?

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