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Seradest

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Posts posted by Seradest

  1. A few of those items in your list will be supported in 3.1 right away. Almost everything there will be supported in 2014. I don't have exact release dates for each item, but that's the direction we're moving in.

     

    We did have a self-shadowing parallax shader in Leadwerks 2. Tessellation makes self-shadowing bumpmaps obsolete, because it actually creates geometry on the surface that self-shadows using the real lighting system. (Texture-based lighting like you describe typically just uses a single input vector for a directional shadow.)

     

    when all of the things in my list comes in 2014.........

     

    Iffem_shut-up-and-take-my-money.jpg

  2. there are two feature sets in game design - engine features (build ins) and style features (which often depends on taste, generation, genre) ... people here usually go down a list of requests to determine if possible or not but posting snippets, to be implemented, from you tube is just hilarious. wink.png

     

    sorry i always make example of things for people

    i think its more simple to understand what i mean with specific words.

  3. First i must say sorry for my bad English skills.

     

    I would buy the Leadwerks software but only i get what i need.

    I dont know what is in the engine right now but it would be cool to have all these things in my list.

     

    as an example of what it is,here an list:

     

     

    Support of 8k Textures/Decal textures

     

    Support of animated Decal textures

     

    support of more than 32 different (color and brightness) static and dynamic light sources of one Face/side of an static or moving 3D object.

     

    Filmgrain Shader with Color Correction

     

    PHONG Shader

     

    RIM Shader

     

    Radiosity - Global lighting

     

    Jigglebones for Models

     

    Soft Particle Effect with no Hard edges any more.

    http://www.moddb.com/games/overgrowth/news/soft-particles

     

    Radiance Transfer lightning

     

    Inirect Lightning/Illumination

     

    3D Skybox and animated Skybox

     

    Dynamic shadows

    https://www.youtube.com/watch?v=-zfwxKHGO4I

     

    Ray trace reflections with Depth Map Shadows

     

    Self Shadowing Bump Mapping

    (sorry no example)

     

    Fresnel effects

    https://www.youtube.com/watch?v=FFmXPAYBqI0

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