the relevant part starts at 3:36.
Realtime level updates are something many engines have, but since I'm not using those engines it never was something on the forefront of my mind. After watching the video I wondered how close I could get to implementing something like that in Leadwerks. The solution I came up with is brain-dead simple. I load a level and a camera, and after a time limit reload the level and place the camera where it was.
This is video basically shows what I created. If someone was feeling very ambitious they could probably write a script that will reload each model without reloading the level, but I have a feeling it will break many of things.
in game auto update.lua
Image of it in action
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