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Posts posted by 文 高
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Interesting, with the Beta drivers it works fine, it crashed one time during start-up but it seems to be working just fine now.
Every single issue which I mentioned seems to have been fixed after installing the Beta drivers.
However, it certainly does NOT function properly with the latest revision of AMD Catalyst "13.1", and you should not expect people to have beta drivers "13.3" installed - in my opinion.
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I have the latest drivers installed. I will give the new beta drivers a try in a moment.
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Hello, I'm excited to see LE3 finally being out, but so far I've only had issues with it.
1) Once I open up LE3 and Run the project that comes with the package, I only see a Black screen.
After pressing "Enter" I get right into the game and I can see the various UI elements (health).
So why am I not able to see the Menu that should be displayed at the beginning?
2) Opening an animated model (mdl) in the editor results in a bunch of random polygons, and I'm unable to scroll through the animation sequence.
3) Other static models can be seen, but there is no z-order, I can see right through the model.
4) Opening the texture viewer for the first time I only see a black screen, opening it several times finally reveals the texture.
SPECS:
OS: Win7 Ultimate 64-bit
GPU: AMD Radeon HD 6870
CPU: AMD Phenom II X4 965
RAM: 4GB HyperX 2133MHz
What happaned to C, BlitzMax and Pascal?
in General Discussion
Posted
Hello, a while back when I went through the docs there used to be references to C, C++, BlitzMax and Pascal,
It seemed really easy and intuitive to program in C, but now it's all bloated with ugly :: -> C++ operators.
So what changed ? Why is there no more C ?