Stevenson
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Posts posted by Stevenson
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Thanks for your answers. Then I have to wait for Josh. I don't understand that the "editor.exe" uses the nvidia card and the other apps not.
When I disable this intern Intel graphic card I don't see anything.
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No ideas?
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Hello,
I started a project with vb.net. Everything is working but I have one big problem: My laptop have two graphic cards (a slow intern Intel, and a fast Nvidia). Leadwerks choses the slow intel card for rendering so everything is really slow. How can I change this?
My project only contains the default demo code and a console window.
I have the same problem with the material editor and the model viewer. But at the Editor LW choses the right nvidia render device.
Thanks and greetings!
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Oh, i am so stupid
PS.: It is also wrong in the Wiki: C++: flt Terrain::GetHeight( int x, int y ) const
EDIT: Now every thing work fine:
VObject::kiObject->Y = TerrainElevation(cTerrain, kiObject->X,kiObject->Z)
greats
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I Also thought about that,
but every time when i test it, it was the last chil.
But, i have one more question, why does this two ways to get the terrain height doesn´t work:
First Way:
VObject::kiObject->Y = TerrainHeight(cTerrain, kiObject->X*2,kiObject->Y*2); // 2 is the Meter per tile
Second way:
if(LinePick(&cPick, Vec3(kiObject->X,kiObject->Y,kiObject->Z), Vec3(kiObject->X,kiObject->Y-10,kiObject->Z), 5)) { kiObject->Y = cPick.Y; std::cout << cPick.Y << std::endl; }
Can some one help me?
greats
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Ok,
i found a solution:
TEntity cScene = LoadScene("abstract::test2.sbx"); int cTerrainChildCount = CountChildren(cScene); TTerrain cTarrain = (TTerrain)GetChild(cScene,cTerrainChildCount);
Thanks!
greats
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Hello,
were i can find GetFirstEntityByKey ?
I am unable to find it in the c++ files.
greats
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Hello,
i was playing arround a little bit with C++, and i had problems with selecting the terrain.
This is my code:
TEntity cScene = LoadScene("abstract::test2.sbx"); ScaleEntity(FindChild(cScene,"Terrain"), Vec3(1,1,1));
Does some one know, what is my problem?
greats
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Thanks a lot, this works now:
ScaleEntity(terrain, Vec3(meterspertile, altitude, meterspertile);
Greetings Steven
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I cant see any way to set the meter per tileoption...
Does nobody habe an answer?
Greetings, Steven
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i thought this parameter is for the resolution.
Greetings, Steven
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Hello, I´ve write my own .sbx laoder.
Every thing works fine without the terrain.
I can´t see any way to set the Meterspertile from a
terrain.
i hope some one can help me.
Greetings, Steven
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I like this new software very much. It's pretty cool and it's something new. Thanks!
How to chose the right render device?
in Programming
Posted
Awesome idea, that works! Thanks.