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Gardowyr

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Posts posted by Gardowyr

  1. Are you sure that's your locker? It looks more like your terrain.

    Have you tried increasing the zoom value of the camera? I have almost no idea on how the orthogonal mode of the camera works, but it might be worth a try.

  2. I can't even begin to imagine how big of a pain this would be.

     

    That would be great for benchmarking - place thousands of items in a soft body and look how fast the single threaded physics engine handles it :unsure:. The final score will then be calculated by multiplying the amount of pork in your bag by the framerate (e.g. 10000 * 0 = 0 points).

     

    Even my simple cloth code is awfully slow, I guess a bag with items inside and some kind of complex soft body wouldn't be much faster.

  3. You're very generous and your models look great. I have a question about the rock texture though - it seems to be a bit low res on the screenshot? I wonder whether that's caused by the compression of the screenshot?

     

    Thanks

    Erik :unsure:

    • Upvote 1
  4. GCSetMode(2) will cause a continuously increasing memory usage if you try to use it with Leadwerks Engine. I don't know if it's still the same but I had some gc related problems back in 2.24 when BlitzMax's multithreading feature was in the early stages of development. I tried to get libvlc to render a video to a texture and although it worked pretty well - the speed was awful due to BlitzMax's mt garbage collector - however, I think that might not be an issue in 1.36 anymore.

  5. I completely agree with Tyler. The current way of dealing with those info objects causes a massive overhead and should be replaced with something more streamlined such as a way of just placing an info xml/ini/whatever file in a folder instead of having phy spheres and invisible objects everywhere. Just think of AI nodes or emitters, there might be an enormous number of those in a finished scene.

  6. I think a public list does make sense. It enables us to directly ask the authors of the conversion in the (hopefully rare) case of problems:

     

    • Palms
    • Brush Wood
    • Northern Vegetation
    • Flowers 1
    • European Foliage and Trees 1
    • Medieval Market Place
    • SciFi Hoovers
    • SciFi Tanks
    • Viper Scout
    • Town Castle (Although there seem to be some normal related problems with the LOD stages. I don't know whether they are related to the conversion and I doubt it to be honest)

     

    Working on:

     

    If you disagree - tell me. I will remove the list then.

     

    Best Regards,

    Erik

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