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Mycekralid

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Posts posted by Mycekralid

  1. Cool smile.png The vegetation question has been answered in Steam forum:

    I want to take some time and implement something a little more advanced. Using geometry shaders, we can procedurally generate vegetation onto the landscape, or attach it to specific texture layers. I think there is a lot of potential here to do something completely new, so I don't want to dive in too quickly and write something that has to be replaced later.

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  2. Well if you have already used some scripting language with some 3D engine Lua in LE3 will suit you.

    The visual programming in LE3 will need you to program in Lua all the visual components of your game yourself.

     

    Actually you can create a basic game without programming so you have quick results but if you want sth. better you'll have to learn LUA (or C++) smile.png

  3. I'm not sure what YouGroove meant but if the possibility of calling dll functions is there, it seems fine to me :)

    Would be nice if there would be a tutorial how to call these some day :)

    For now normal commands on the engine would be fine as long as we could modify height maps livetime, like map generators or special brushes.

     

    Thank you very much :)

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