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Posts posted by Mycekralid
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Correction:
(width - thickness of door / 2) / 2
I actually reduced the width of the door....
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This cofiguration did it for me:
door is 4.0 width and 0.5 thick.
Offset is (4.0 - 0.5 - 0.5 / 2) / 2
(width - thickness of side wall - thickness of door / 2) / 2
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It's easy, just make roof and walls 0.01-0.25 thick and they bleed in the corners/intersections, everything above 0.25 seems pretty sealed. 0.5 or higer would be recommended.
So basicly make thicker walls/roofs.
It depends on the light intensity, had to make one wall 1.25 to keep the light out....
I think thats a serious bug to be fixed
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Checked it, have the same problem....
Edit:
It's not about the ambient light its about creating a box and light leaks through the corners... thats pretty ugly :/
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Cool The vegetation question has been answered in Steam forum:
I want to take some time and implement something a little more advanced. Using geometry shaders, we can procedurally generate vegetation onto the landscape, or attach it to specific texture layers. I think there is a lot of potential here to do something completely new, so I don't want to dive in too quickly and write something that has to be replaced later.
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Where is it?
Edit: When it will be there?
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Well if you have already used some scripting language with some 3D engine Lua in LE3 will suit you.
The visual programming in LE3 will need you to program in Lua all the visual components of your game yourself.
Actually you can create a basic game without programming so you have quick results but if you want sth. better you'll have to learn LUA (or C++)
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I'm not sure what YouGroove meant but if the possibility of calling dll functions is there, it seems fine to me
Would be nice if there would be a tutorial how to call these some day
For now normal commands on the engine would be fine as long as we could modify height maps livetime, like map generators or special brushes.
Thank you very much
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Cool You, Sir, are an awesome person
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Will we have plugin-support for the editor so we could create special brushes and / or terrain-generators?
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Glad to hear SteamOS and controller support is coming
Will build my "SteamBox" some time
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Same here, will upload when finished
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Yes, but won't tell it till the end of challenge
Probably i'll tell "I had no idea" afterwards XD
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You could make it one..
The periodic table in Fantasia Land exists out of mushrooms, bananas, cucumbers, coconuts and kiwi's.
Cool
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Is a coconut an element?
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3 days left, i'm so excited
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Yeah, would be cool if backers get at least access to the asset store till Leadwerks 3.1 gets released
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You are a very bad person XD
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There are no other engines XD
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it is nice, but Mycekralid's is da best
Thank you
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Opend during the last hours to reach the visual GUI designer goal
Hope it was close enough to get it
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Which programming languages allowed ?
I think all if you use the LE2 or LE3 SDK
I'm in
How do you make a swinging door swing like a door?
in General Discussion
Posted
its the standard script in "swinging door" under doors.