BigB
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Posts posted by BigB
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I don't have an entire example but instead of
chassis = LoadModel(abstract::chassis.gmf)
you could use the CreateCube and CreateCylinder commands:
i've wrote this code:
TBody chasis=CreateBodyBox(1.2,0.5,4);
EntityType(chasis,2);
PositionEntity(chasis,Vec3(0.0,8.5,0.0));
SetBodyMass(chasis,800);
TVehicle car=CreateVehicle(chasis);
AddVehicleTire(car,Vec3(-0.75,8.0,0),0.3,0.25,70.0,150.0);
This is theoricly how it must work no?
If i put this code it crashes...
Then i tried that (change "car" by "chasis" on AddVehicleTire command:
TBody chasis=CreateBodyBox(1.2,0.5,4);
EntityType(chasis,2);
PositionEntity(chasis,Vec3(0.0,8.5,0.0));
SetBodyMass(chasis,800);
TVehicle car=CreateVehicle(chasis);
AddVehicleTire(chasis,Vec3(-0.75,8.0,0),0.3,0.25,70.0,150.0);
It doesn't crash at startup, but when i apply force by adding torque it crashes. I'm blocked, pls help.
Thanks in advance.
BigB
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Hi all,
I'm newcommer to this forum, few months ago i bought Leadwerks 2.28 SDK, and i want to know if there is anyway to make a vehicle from the scratch (without using any gmf model) in C/C++, i've tried everything (i think) and i only have compiling errors. I will be very greatfull if someone can post a simple c/c++ code for vehicles ( only a cube with 4 cylinders working ).
Thanks in advance.
BigB
Vehicle implementation
in Programming
Posted
Hi all,
Good job Josh, and thanks to all to gave me some light to vehicle implentation.
I've to try yet, but i've a problem, VS 2008, doesn't recognise some identifiers like Framework, some phy functions, etc... My question is, I'm missing something?(any dll, or whatever) I can't understand it. I do what the Video tutorial "Setting Up VS 2008 c++ Express Edition" tells.
Pls help.