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Chris Vossen

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Blog Comments posted by Chris Vossen

  1. oops Rastar you are completely correct. When I said:

    Here are a few high level design points for the tutorials:

    • Teach the engine and its tools
    • C++ programming
    • First Person Shooter

     

    I should have said C++ programming in Leadwerks, ie how to escape (or enhance) component based programming.

     

    Kennar- I agree that all the tutorials should be housed in one spot, so you don't have to scrounge around the forums. As for pdf's we'll have to see about that (although I'm pretty sure there are tools or scripts out there to turn webpages into pdf)

  2. @ Rick:

     

    Yeah I noticed the problem that after posting 2 "tutorials" the first one become hard to find.

     

    Right now the things I am posting are super rough so there is no "Official tutorial" section. But I would like an official tutorials section in the future. But currently there is not enough time.

     

    @Shadmar

    Video tutorials always sound like a good idea, but I always find myself having to rewind, or pause the video and you can't copy and paste stuff. I think ideally a combination of a video tutorial and a written tutorial would be awesome. (But the amount of time to produce quality tutorials would skyrocket)

  3. So the video only showcased the Attractor class and the manipulation of its "force" member (when positive it attracts, negative repels). Particles will work with multiple attractors, I really should have showed that off.

     

    As for deflectors, the description of the smoke under an overhang would be a good example of physics based particles. Which sadly are not implemented as of yet but I will look into it.

     

    @ChrisV: The particle system and attractors will be in the editor and will appear in the viewport. (I'm not sure if this answers your question...)

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