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Daimour

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Posts posted by Daimour

  1. Are you now working on it again, or plan to?

    No. Project is on hold.

     

    Looks very interesting, I would definitely like to see more, specially the use of enter and mouse3 keys smile.png

     

    Here is more complete video.

     

    And early demo. Only for Leadwerks community.

     

    You will need powerful hardware for this demo. And try to start from small sizes of level. Huge level may be too slow.

    • Upvote 1
  2. I like the shader on models.

    Me too. It's Aily's excelent work. smile.png

     

    perhaps more models cube to add more variation

    Yes. That would be great, but performance (FPS) doesn't let to do that. Too many cubes in the scene.

  3. My old WIP project.

     

    I don't know if I will ever finish this game. smile.png

     

     

    It's one year old video. But game have not being made better since that time.

     

    The level entirely consists of cubes and generate itself randomly. Cube models was made by Aily.

    • Upvote 3
  4. Yes, the theme was too abstract. I wished it was more concrete. But you may start think from two different starting points. The first - what you want to make, independently on topic. The second - what you can do with given theme. And this two thoughts lines must cross somewhere in interesting point.

     

    I often have many different ideas. So if you have stuck with it, you are always welcome to talk to me and make brain storm about game ideas.

  5. That's sad, that not many of participants have finished their work. I wished to see many of little and different works.

     

    But thank you for this Tournament! It shacked me up a little. And to be honest, it's my first finished game ever. :)

     

    But of course it's not a finished game. It's just a small demo. I had to cut out half and more features to make it in time (more levels, more cube types, saving and loading, achievements, music and sounds, skybox and more...). But time is a good constraint. I had to concentrate on the main things. And on the fun things. :) And I pleased with process and with result.

     

    I wished you all guys would participate in the next Tournament and would make many small pieces of art. Make you works small and simple. The main is fun.

    • Upvote 1
  6. Time is never enough. But time is a good constraint, though. Main concept of mine was done in first two days. But the further project progress, the harder development. Too many ideas and too few time for them. So my game will be very simple, without any art. AKA "game from programmer". :)

  7. I have seen some good stuff, for instance GUI code, event code, and AI code, but I was just kind of wondering if it existing more at the design level, rather than actual implemented code.

    I think, the best you could learn is experience of successful projects. Like in attachment (Q3 bots design).

  8. 2) I want to be able to determine what an entity is so I can determine, via a mouse click, the spot on the map the player is currently selecting is navigable. Currently this is very difficult to, since pretty much all CSG's are considered navigable, so the only way I know of to let a player know, what locations are considered navigable is to make everything a type of entity.

    Can't you use Entity::GoToPoint() function to check if point is navigable?

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