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Wilds

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Posts posted by Wilds

  1. Hi,

     

    I have an OUYA dev console myself and can tell you that developing for OUYA is exactly the same as developing for any android device except for two things:

     

    - There is an OUYA API for the controllers

    - There is an OUYA API for in game purchases

     

    These API's are currently only in Java... therefore with C++ you have to use the JNI to access the API functions... not sure if this is possible integrating with the engine as I haven't tried it.

     

    HOWEVER, a C++ NDK API for OUYA controllers & in game purchases is currently in development. If I were you I would develop the game on PC with an XBox controller for testing controller ability and then just change the controls to OUYA when the C++ API comes out. There is pretty much no code difference between developing for Android and PC except for controls and such so you won't be wasting your time.

     

    Therefore, in saying all this my point is that since LE3 supports Android it theoretically supports OUYA. All you have to do is use the OUYA library and API yourself for the extra functionality. Of course Josh could officially support it... However, I don't think it's necessary.

    Thanks for your reply, so my guesses were right.

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