http://www.leadwerks.com/werkspace/files/file/324-swords-and-skellies/
This game release represents the first milestone in the larger project I have in mind. Creating such a simplistic game serves as a mechanism for advancing understanding of game coding, asset management, and engine usage. That is not to say it was simple. There were quite a few challenges when throwing this together. There were also major accomplishments:
Developing and implementing a sandbox scene.
Developing a 3rd person player controller.
Developing a non-player character controller.
Incorporating 3D art assets.
Incorporating animations.
Rudimentary GUI.
I have several next steps in mind. Of course, I will be fixing some of the more egregious bugs that are found. But also, I need to do some major code optimization. The program is bloated and performance is terrible for what it is. I also need to go back and do some better documentation. There are already places in the code I have found that I am puzzled by what I was thinking. To help with this step, I'm going to pick up two of the more recommended C++ books available:
http://www.amazon.com/Programming-Principles-Practice-Using-C/dp/0321543726/ref=sr_1_1?ie=UTF8&qid=1330789894&sr=8-1
http://www.amazon.com/Coding-Standards-Rules-Guidelines-Practices/dp/0321113586/ref=sr_1_sc_1?ie=UTF8&qid=1330789459&sr=8-1-spell
Looking forward I have a list of the next features I want to be adding to the game. On the technical side:
SQLite for game settings and entity management.
A real installer.
A release version as opposed to debugging version.
A* pathfinding for the skeletons.
On the gameplay side of things:
More levels and sandbox maps.
An overhead minimap feature.
RPG fight sequence (as opposed to pac-man mechanics).
Wizard character.
Simple networking for head to head competition.
Eventually, I plan to get a page going on indiedb.com. But that may be a ways in the future. Let me know what you guys think of what I have so far.
- Read more...
- 1 comment
- 1,510 views