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Posts posted by Atmosaero
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This is great, but still I want to understand how I can test the game by connecting several players to my lobby from one device (that is, connecting to my lobby as a client)
2 hours ago, Josh said:I believe by default you are already joined. You can use this to make sure:
https://www.ultraengine.com/learn/Steamworks_GetLobbyMembers -
I'm new to Steamworks and I've started creating a connection to the lobby. How can I join my lobby using only one Steam account?
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Is it currently possible to create a multiplayer game using Lua?
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Is it possible to use BlendTree in Ultra Engine to blend multiple animations?
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How can I get the SteamID of users who have joined my lobby?
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I would like to change the level, in addition to clearing the world of past objects, how can I do this?
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9 hours ago, kasool said:
You need to compile it in Visual Studio first.
I can't do this because it doesn't find the headers.
UltraEngine.h -
The game does not start, it gives an error
.exe not found
Failed to launch configuration "Run"
Saving the game
in Programming
Posted
How can I save game variables to a file? I would like to make a save file in which I will place all the variables.