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Posts posted by Null
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Hello, i've seen the video Josh made a while back showing off the new CSG editor coming to ultra engine, but one question i had is in regards to how the editor does curved areas, like corridors and pipes that curve around things and whatnot. I know trenchbroom has a mode that allows you to work within a specific axis but i don't know if Ultra has anything like that. Are there plans to add more prefabs in the future? Maybe something like valve's weird tileset editor or something.
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Actually, one question i wanted to ask was in regards to the visual flowgraph editor. Is it still around? haven't seen you talk about it much.
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It looks amazing from what i've seen so far, i do wonder how the engine does things like skyboxes and whatnot (i'm guessing you don't need to seal the whole map like in source) but i think my biggest concern is mostly wondering what i'll be able to pull off with my current programming ability, since even though i have some "experience" with Languages like Python/C i'm not that great at it, and i don't really enjoy programming especially when it feels like a chore i have to get through. But we'll see i guess.
Question about curved geometry, brush primitives and such
in General Discussion
Posted
yeah this i guessed, but how does it work in the editor?