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Posts posted by B-Byrnes
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Hey Everyone.
I haven't really been on the forums lately. Well at least not posting. Since school got crazy and I was working way more than usual.
Just had a few questions about the state of some of the editor functions Josh was talking about over the past few months and whether they were still in the works.
The main addition I was interested in was the Model Editor that Josh had proposed a short while ago, which would allow for the setting up of models to be exported and put into the Engine.
There had been talk of features like assigning textures, and connecting entities like lights or emitters to objects so they would always be a part of the model in the Engine.
I was mainly just wondering if this was still a planned feature for the near future, or are we talking 3.0 or further?
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I would have to agree with the other replies. Blender is a great starting point and all arounder, but there are better programs out there. If you get some money and wanna get a nice cheep great modeling program you could pick up Silo from Nevercenter.
I started with Blender and moved onto Silo after finding it easy and robust.
Now I use Silo for my low poly modeling and export to Zbrush to do highpoly modeling and texture baking.
But its really up to you and how you wanna work, and what suits you wallet.
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Great addition Josh.
This will bump the FPS of my jungle scene through the roof.
You continue to produce quality.
Thanks again.
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First Post too.
Switched Displays from Monkeyman to this.
Loving the new layout looking great.
So pumped about the gallery, great way to start the new era of Leadwerks Josh.
Leadwerks Engine SDK 2.32 now available
in General Discussion
Posted
Nice update Josh.
Vegetation collision is a much needed enhancement to the system.
What is going on with the River system? I know that there are river nodes included, but as of right now they are ineffective.
Any chance this is a feature we will be seeing in the near future?
Thanks again.