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Koan

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Posts posted by Koan

  1. There are tutorials how to install the engine for Visual Studio and Code::Blocks also.

    I would recommend to use Code::Blocks with MinGW, since it's the fastest compiler (fastest compilation time + fastest code), and it has also the most modern C++ version.

     

    I think using devpacks is more work, because every standard library is very easy to install, and you don't need to create a devpack for each standard library:

    1) compile the library if it's not already in .lib format

    2) drag the .lib file with the mouse to the project

    3) add the include directory to your project or IDE

     

    Dev-C++ uses also MinGW, so at least the compiler should be fine. The fact that it's written in Delphi, makes me rather want to use a IDE which was written in C++. The fact that it's for Windows only, makes me also want to use Code::Blocks instead.

     

     

    Thank you. A tutorial fo Dev-C++ might be usefull too.

  2. Hello,

     

    My favourite IDE is Bloodshed. I have tried Visual c++ and CodeBlocks but no way to install correctly the engine. Well, one thing I like with bloodshed is that you can install a library just with a devpaks.

    That works even with the CodeBlocks IDE that has a plugin for installing and manipulating devpaks.

    There is a way to create them.

     

    http://blog.weinachter.com/post/2006/08/15/How-to-create-a-DevPack-for-Dev-C

     

    Well, I am going to try it. Your help would be appreciated. Thanks.

  3. You are requesting two contradictory things at once. Are you asking for a Leadwerks modeling and animation program, or an export plugin for an existing program?

     

    Or are you just saying you feel overwhelmed by the array of existing modeling programs, and want some solution to making animated characters?

     

     

    Actually, as written, I have imagined to different way to proceed : the first might be a plugin for Poser. The second might be a feature (or program) that would rather be made for animation than modeling. I am not sure whish one would be the best. Maybe the first would be the easiest. The second might be a program like 3D world studio ?

  4. Well, what would be possible with the FBX and BVH format ?

    Could we imagine use them to get gmf animated models ? Maybe if you have a look at bvhacker you would guess what I mean ?

     

    Lol. Yes The first thing that I imagined was a simple plugin or a feature. But maybe are there other solution ?

  5. I understand. Well, the first thing is the "WISIWYG" scene editor. I have never seen something easier to use in softwares like Poser. It is easy and fast.

    Second thing : the walking simulator.

    Imagine now you could export the animations you have made directly to gmf. You would not have to export your animated models and then use another software to create new animations. I think that is waste of time and some poeple may not be skilled enough at modeling with Maya or 3D studio. Poser can export to RIB, quickdraw 3DMF, 3ds, DXF, BVH... so you can export directly animations. So Maybe the FBX format, or BVH could be usefull too ?

     

    You should have a look at bvhacker. I think it a good software.

     

    http://davedub.co.uk/bvhacker/

  6. Hello,

     

    I have tried several softwares to create animated models and it can be a real pain for people who are not in model design. What I would like would be a plugin or a feature that would be as easy to use as the Poser animation features. You see : just create it, export to gmf and it is done.

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