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Spacechimp

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Posts posted by Spacechimp

  1. Hi,

     

    I am having trouble getting something to draw last. It is a gui mesh, and I want it to draw last on top of everything else. I kinda thought that zsort in the .mat file would achieve this. It doesn't seem to do this however?

     

    I am kinda thinking I need to be doing something special with the buffers? I dunno. Any ideas, hints, or direction would be welcome. Thanks!

  2. Hello. I am just starting to look at HLSL and Leadwerks materials. My understanding is very rudimentary.

     

     

    I am trying to get a diffuse texture to "tile" (repeat, etc) on the surfaces of a cube.

     

    In rendermonkey I was able to achieve that with the following .vert and .frag files.

     

     

    .frag

    uniform sampler2D baseMap;
    
    varying vec2 Texcoord;
    
    vec2 mytexcoord = vec2(16.0,16.0);
    
    void main( void )
    {
    
       gl_FragColor = texture2D( baseMap , Texcoord * mytexcoord );
    
    }
    

     

    .vert

    varying vec2 Texcoord;
    
    void main( void )
    {
       gl_Position = ftransform();
       Texcoord    = gl_MultiTexCoord0.xy;
    
    }
    

     

    It seems as if multiplying the gl_MultiTexCoord0.xy via:

    gl_FragColor = texture2D( baseMap , Texcoord * mytexcoord );

    is the way to make it tile over a surface.

     

     

     

    I am assuming that if I multiply the Texcoord variable in leadwerks "mesh.frag", I will get the tiling effect I am looking for. Using mesh.vert and mesh.frag as includes, how do I manage to do that in leadwerks?

     

    Thanks!

  3. I am using LE 2.28

    I am using bmax 1.35

     

    I have these files in my project directory:

    engine.dll

    engine.debug.dll

    JointLibrary.dll

    netwerks.dll

    newton.dll

    shaders.pak

     

    I have replaced truck.phy in the data.pak file.

     

    on line 55 of vehicle.bmx:

    vehicle=CreateVehicle(chassis,4)  

    I get the error "too many function parameters"

     

    If I knock off the last parameter (4) on line 55, I then get the same error on line 61.

     

    And then if actually re-read the thread, and realize that I should be using flexman's code and not Josh's, I start to feel slightly retarded, and go hide under a rock.

     

    Its working, thanks.

  4. Could someone post an example of vehicle code that works in 2.28? The example here does not seem to be working anymore. Among other things, I am getting "to many function parameters" on several lines.

     

     

    A new example would be very nice. Thank you.

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