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Everything posted by CJO Games
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No worries I think that sort of thing might become more and more common - at least its secure! :-)
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Since late last night I've been unable to log in to my account to use the engine - there was an update notification which I installed and since then I keep getting the same error. The client simply shows the below:
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With a basic vegetation layer now completed its time to start increasing the variety of plants and clutter and, of course rocks. There is also the start of some settlements being added into the map to give an idea of the land use - this enable the map's variety to be built up in an organic (excuse the pun) way. Here the dry path gives way to sparse flowers and grass and the forest - abundant in the distance has been thinned to a few remaining Oaks and Beech. At the edges of a path such as this we would see weeds such as Nettle and Lustrife so these too will be added in layer by layer. Last of all will be the ubiquitous rocks but these will be placed where it would make sense for them to exist - such as at the base of cliffs or in the bottom of valleys rather than haphazardly sprayed around the map. After all of that will come the clutter: such as twigs, logs, mushrooms and toadstools and the human detritus one would expect to see near to settlements...
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Seek Position outside of Bounds - thumbnail creation
CJO Games replied to CJO Games's topic in Bug Reports
I guess so... it might not be a problem for other people it just a suggestion for the more forgetful among us and to make things easier to you as I don't envy you chasing up responses from us - like I say though - if its only me that thinks this might be a thing I'd suggest politely ignoring me as you know better than I - I have no doubt ;-) -
Seek Position outside of Bounds - thumbnail creation
CJO Games replied to CJO Games's topic in Bug Reports
Yeah it does, what I meant was its easy to then forget about following up on something once the thread has been read... -
Seek Position outside of Bounds - thumbnail creation
CJO Games replied to CJO Games's topic in Bug Reports
My apologies Josh! I totally forgot to come back to you on this. It is fixed and works fine now. You could maybe do with adding some sort of reminder for users (customers?) when you've responded and are waiting for a response so that you can close. I'm sure (hope) I'm not the only person who raises something and then forgets all about it once its fixed... -
Error: Surface drawn with no active shader.
CJO Games replied to CJO Games's topic in Leadwerks Engine Bug Reports
Fixed! I had to completely remove the project files from Documents and then set up a new project and now it works with no problems! -
Error: Surface drawn with no active shader.
CJO Games replied to CJO Games's topic in Leadwerks Engine Bug Reports
I wonder if this is the isue: Loading shader "C:/Users/Administrator/Documents/Leadwerks/Projects/ALonelyOrbit/Shaders/Lighting/directionallight.shader"... Failed to link shader. -
Error: Surface drawn with no active shader.
CJO Games posted a topic in Leadwerks Engine Bug Reports
Since the recent AMD driver update I have been getting this error with any Leadwerks install (fresh or existing). Steps to reproduce start Leadwerks game engine -> wait for it to load -> error is immediately evident on an empty map. See the screenshot below for more. -
Seek Position outside of Bounds - thumbnail creation
CJO Games replied to CJO Games's topic in Bug Reports
I'll give it a go and see what happens. I'll let you know... -
Seek Position outside of Bounds - thumbnail creation
CJO Games replied to CJO Games's topic in Bug Reports
I can't track-down exactly which model it is because it appears to be happening as the thumbnails are created and I've no idea which model's thumbnail the editor is up to, largely because the editor crashes to desktop and then restarts this process again from the beginning. -
.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
Thanks for the information - though the texture file above was not being used on terrain - indeed I'm not even using terrain at the moment so, although useful information it's not really relevant to the issue - unless I'm missing something? I've attached again the grass floor material with the needed textures and the output from the material file in .txt format - hopefully that will be everything you need... Please note that these are proprietary assets and should be treated as such. 1077302805_GrassFloorOne.zip -
.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
here is another one to try - again from a proprietary pack - in this case its a material that was created previously and worked previously but which now causes a hard crash when I try to view it in the preview.exe Please note this is a proprietary texture and should be treated as such. Grass Floor 1.zip -
.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
Josh, can you try the following steps with this .png file? To reproduce simply right click and create material and, hopefully, it will do what it does to me and create the .cpp error and crash to desktop. This has just occurred for me within the last few moments. Please note that the attached is a proprietary texture and should be treated as such. Screen_distortion.zip -
.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
Well, if you notice the folder name highlighted this is a folder of glTF models that are not yet wrapped (no textures) so, even if there was a way to provide them they would be no help because despite what your cpp is saying there aren't any textures in this folder (the asphalt ball is a blank sphere with the name asphalt). I prototype (or try to) with unwrapped models first and add the materials in once in scene - the scene is currently a blank one - I haven't been able to get to the stage of wrapping models because the editor is so unstable since the update. This is the case on Stable and Dev channels. -
.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
Notwithstanding all of the above but this error would appear to be linked to the separate clip out of bounds and is not causing a crash to desktop but is happening when the thumbnails are being generated. -
Seek Position outside of Bounds - thumbnail creation
CJO Games replied to CJO Games's topic in Bug Reports
Any folder with materials textures and models in it - even folders that have previously had the thumbnails produced. -
This error occurs with no input into the editor and seems to be directly related to the generation of the thumbnails. This error will repeat again and again until all thumbnails are generated or until the editor crashes to desktop - curiously if the crash to desktop occurs then preview.exe will hang.
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.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
That was my understanding too Josh. The error out-put is not terribly difficult to decipher even for a none .cpp developer. The problem, I think, is that although the code output is indicating some kind of pixel format error - the only thing that has changed at my end is the version number of your editor. With 0.9.4 this error was not being caught - with 0.9.5 it is. I haven't changed any textures, materials, image formats or, indeed, pixel formats and, so would suggest that this could be a bug somewhere catching a none existent or, maybe existent but previously unseen problem with texture or material generation. I suggest this is further backed-up by the fact that this is then causing preview.exe to hang and the resulting crash to desktop. I can't freely share my textures or materials with you they are not mine to share. -
.cpp error causing crash to desktop when applying material to terrain
CJO Games replied to CJO Games's topic in Bug Reports
Yes as described and any material it doesn't really matter - I use and reuse materials consistently across versions and haven't seen this error before I can assure you that its not incompatible materials though.