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Edspirit

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Posts posted by Edspirit

  1. On 5/20/2014 at 7:04 PM, shadmar said:

    Add the UV map (last two)

    
       surface->AddVertex(-0.5, -0.5, 0, 0, 0, -1,  -1,-1);
       surface->AddVertex(0.5, -0.5, 0, 0, 0, -1,  1,-1);
       surface->AddVertex(0.5, 0.5, 0, 0, 0, -1,   1,1);
       surface->AddVertex(-0.5, 0.5, 0, 0, 0, -1,  -1,1);
    
     

    Hi @shadmar

    How do you add the UV map in independent Vertex index? I didn't see any documentation on this topic.

    Best Regards,

    Ed

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