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ximitimix

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Posts posted by ximitimix

  1. I Fixed it!, problem was solved by changing

    Camera* MyMainCam = Camera::Create(mount);

    to...

    Camera* MyMainCam = Camera::Create();
    MyMainCam->SetParent(mount);

    not sure why this is any different but hey it works now, also it solved another problem i was having with shadows not rendering :)

    1501822228_ProjectTemplate8_16_201910_15_30PM.thumb.png.c6ea464e2ff84623f81999a8f06d2827.png

     

    • Like 2
  2. well I've narrowed it down a bit, removing the code that creates the player and camera, and simply adding a camera to the map i get a normal view of the skybox... so its definitely something in my code

    maybe someone can tell me if they see anything i may be doing wrong, here is the code that spawns the camera...

    struct GamePlayer {
    	Camera* PLayerCam;
    	Model* CameraMount;
    	Model* PlayerModel;
    	int PlayerAnimId;
    	int currentAngle;
    };
    
    
    GamePlayer CreateLocalPlayer2(Vec3 pos) {
    	GamePlayer gamer;
    	Model* Mydude = Model::Load("Models/Characters/MyDude/MyDude.mdl");
    	Mydude->SetPhysicsMode(Entity::CharacterPhysics);
    	Mydude->SetCollisionType(COLLISION_CHARACTER);
    	Mydude->SetMass(1);
    	int animationsequence = Mydude->LoadAnimation("Models/Characters/MyDude/MyDude.mdl");
    	Vec3 v = pos;
    	Mydude->SetPosition(v.x, v.y, v.z);
    	Model* mount = Model::Create(Mydude);
    	Camera* MyMainCam = Camera::Create(mount);
    	MyMainCam->SetRotation(55, 180, 0);
    	MyMainCam->SetPosition(0, 20, 5);
    	gamer.PlayerModel = Mydude;
    	gamer.CameraMount = mount;
    	gamer.PlayerAnimId = animationsequence;
    	gamer.PLayerCam = MyMainCam;
    	return gamer;

    This image is with a manually added camera (in the editor), the second is when from loading the camera in code

    887504231_ProjectTemplate8_16_20198_19_04PM.thumb.png.3671f5397a8086716f0079fce38b0a68.png423060156_ProjectTemplate8_16_20198_23_30PM.thumb.png.af74fa71cf72c93ebf27ca7a46032295.png

  3. Hello all, this is my first post as I am new to Leadwerks.

    ive been looking for hours and cant find anything on this, ive created a map in the editor and everything was fine till i added a skybox, thats when i noticed this black background. it moves with the camera, and in trying to identify what is was ive realized i can change its color with Camera->SetClearColor((0, 0, 0, 0)); but i cant make it disappear... and help on this would be greatly appreciated.

    also, im doing this entirely in c++  i followed this youtube video to get started https://youtu.be/Ndp1tYBS_Yc

    1967911014_ProjectTemplate8_15_20198_11_59PM.thumb.png.8a5b37859f516b0df79554244a03b670.png

    Project Template 8_15_2019 8_18_48 PM.png

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