Corrupt or missing data in bitstream; continuing... in Programming Posted November 16, 2017 Hi Roberto, I am developing the lib for playing the ogg file on Mobile Device but I am facing the Issue for Error Code -132 in ov_open_callbacks. After checking the contents of the file I found that Ogg file didn't contained the 'Vorbis' i.e Bitstream does not contain any Vorbis data. could you help with the solution for the problem or point in the right direction. The resource link provided on https://www.gamedev.net/resources/_/technical/game-programming/introduction-to-ogg-vorbis-r2031 doesn't works. On 11/01/2017 at 1:46 PM, Roberto14 said: This is a simple solution for load and play a ogg sound using OpenAL.. The function LoadOGG do the work and get all information you need for every operation: size, format, frequency; then store all the raw audio data in a vector, then loaded in a buffer ready to be played. Ogg_Load_Play.rar Source: https://www.gamedev.net/resources/_/technical/game-programming/introduction-to-ogg-vorbis-r2031 In this way every ogg file should be loaded without any problem and from every source. The proof is that now my "final.ogg" load and play.. ( I would you take a moment on this Link if you are interesting in something more complex ) Regards Kaustubh
Corrupt or missing data in bitstream; continuing...
in Programming
Posted
Hi Roberto,
I am developing the lib for playing the ogg file on Mobile Device but I am facing the Issue for Error Code -132 in ov_open_callbacks.
After checking the contents of the file I found that Ogg file didn't contained the 'Vorbis' i.e Bitstream does not contain any Vorbis data.
could you help with the solution for the problem or point in the right direction.
The resource link provided on https://www.gamedev.net/resources/_/technical/game-programming/introduction-to-ogg-vorbis-r2031 doesn't works.
Regards
Kaustubh