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EdzUp(GD)

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Posts posted by EdzUp(GD)

  1. I think another major thing people will want to know is what are the limitations of the base LE3 engine, LE2.5 can do LOADS of different things apart from the cross platform or low end hardware side. If LE3 cannot do half of LE2.5 then this will be seen as a half release or at worst beta.

  2. Personally to me I would do pricing like this:

     

    There would be a free version (with LE logo on startup) for non-commercial entities

     

    A per game price where it was $199 for use on one game, $299 for two, $399 for three etc.

     

    Upgrade from previous version would be $299 from LE2.x to aid transition to the new systems.

     

    Finally the $999 per product for serious developers

     

    This would make it more attractive to developers rather than just a flat $999 per package.

  3. Porting a space game to LE3 to see how it handles the project, there is loads of things that can be done with LE I want to see if procedural generated galaxies are one of them :)

     

    If we made a "non-pro" version, what would differentiate it from the "pro" version? Probably graphics, which is what most people here care about most. So we'd just be having the same debate later.

     

    TBH I would limit it in some way maybe model count, texture sizes or item count. DBClassic limited the user to 400 lines of code which was good enough to make a simple game in and to get the feel of the engine.

  4. Well I have loads of projects on the go at any one time some are shooters other space games but they are all being worked on in unison.

     

    I find it easier to code four projects than one single one, atm I have:

    Leviathan - a game thats coming along real nicely.

    SHODAN - a process driven AI system that atm has basic search functions

    Spire - another game in the Dwarf Fortress/Rogue vain ie ASCII using my own engine

    AI - another game :)

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