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ConradAlistair
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Posts posted by ConradAlistair
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Hmm, okay. This is aa bit off topic, but I was curious as to what Josh thought of Cryengine 3, both in general and in comparison to Leadwerks3D/engine. Maybe someone already asked this though. If this is so than ignore this, I'll probably come across that post sometime.
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That's good to hear. What about the cross-platform interaction??? That's something that I really want to do, but if it's not something that is likely to be supported/possible than I'd be curious as to why. Thanks for the replies.
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One thing that I would like, is to have the ability to export a project to multiple platforms from one project file. Something similar to the way Unity3D does it. Also, I don't know if this is something that doesn't need to be coded into the engine or programmed by the developer, but a way for there to be cross platform interaction. e.g. a multiplayer game with OSX and Windows users in one match, or IOS and Android in one match, etc.
also, as a 3D artist, I think that many people may like a similar layout to Maya. not exactly as it is set up, but just how the menu hierarchy is.
Any thoughts, crits, suggests?
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steam has an SDK for it so its open source to an extent. my guess is that they want it to work with as many games as possible therefor with a lib or something it would work in LE
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thats a little odd
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if the engine is strong in all aspects, than most anyone will be comfortable getting started on a project. and from what i can tell, thats part of what josh plans.
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that would be really helpful. nice idea.
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i found a really cool GUI system. UDK is using it now and i think it looks really easy and advanced.
here is the link: Scaleform GFX
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wow i didn't think this post of mine would grow into what it is now AND be at the top of the Feature Request catagory
anyways...i think a feature id like in 3.0 is simply a stand alone 3ds to gmf converter rather than usind uu3d or 3ds max. i dont know if thats what id want the most though
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i havent touched the editor.ini file. something went wrong wheni updated to 2.32
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even after all of what you guys have said, i still believe that the features in the video would be a great addition to the editor. however the statement about modelers and level designers having very different jobs makes sense.
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also another reason to have tools like this in the LE editor, is that its always nice to have everything in one. there isn't as much converting, transferring and scaling. also this would help LE win the hearts of more game developers through good eye-candy.
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i understand what you guys have said, but i wasn't just looking at the structure building stuff, i was also looking at the decals that were being put directly on the house model and all the other manipulation tools in that vid.
and i have a quick question: is it possible to make plug-ins for any of the leadwerks tools? i know you cane get library's
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i was doing a little research on other game engines (im not betraying LE
) when i came across this engine that Intel bought from some other company. the engine is called Project Offset.
these are just SOME of the tools that they have. the art tools to be exact:
i think just the tools in this video would be great (not saying that they would be easy to get though) to have in addition to the road editor.
so what do all of you think?
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Can you post the contents of your editor.log file?
[Configuration] Trilinear_Filter=0 Anisotropic_Filter=1.00000000 FOV=70.0000000 TextureQuality=1 Physics_Quality=2 modeldetail=0 ShadowQuality=1 reflectionquality=2 VerticalSync=0 terrainshadows=0 grassshadows=0 Godrays=0 SSAO=0 Antialias=0 HDR=1 Bloom=1 run=1111111111 DOF=0 doffarrange=500.000000,1000.00000 [uI] ShowSidepanel=1 ShowToolbar=1 Main_Menu=ui\main.mnu Script_Menu=ui\scripteditor.mnu MainToolbar=ui\toolbar.tlb ScriptBackground=255,255,255,0 ScriptForeground=0,0,0,0 ScriptKeyword=0,0,255,0 ScriptNumber=255,128,0,0 ScriptString=128,0,128,0 ScriptComment=0,128,0,0 [uI] Window=64,64,64,0 WindowText=90,192,254,0 Gadget=96,96,96,0 GadgetText=218,218,218,0 [Paths] Game_Path= Scene_Path=Maps Script_Path=Scripts UI_Path=UI GameScript=C:\Leadwerks Engine SDK\Scripts\Games\fpscontroller.lua RecentFile0=C:/Leadwerks Engine SDK/Maps/train.sbx RecentFile1=C:/Leadwerks Engine SDK/Maps/terrain_arctic.sbx RecentFile2=C:/Leadwerks Engine SDK/Maps/deserthighway.sbx RecentFile3=C:/Leadwerks Engine SDK/Maps/tunnels.sbx RecentFile4= RecentFile5= RecentFile6= RecentFile7= RecentFile8= RecentFile9= RecentScriptFile0= RecentScriptFile1= RecentScriptFile2= RecentScriptFile3= RecentScriptFile4= RecentScriptFile5= RecentScriptFile6= RecentScriptFile7= RecentScriptFile8= RecentScriptFile9= [Controls] MouseLookSpeed=2.00000000 MouseLookSmoothing=0.200000003 CameraMoveSpeed=0.500000000 CameraMoveSmoothing=0.500000000 CameraPanSpeed=0.100000001 MouseWheelSpeed=2.00000000 CtrlKeyMultiplier=0.300000012 ShiftKeyMultiplier=20.0000000 maxcreationdistance=100.000000 cameracollision=0 AlignCreation=0
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What is your graphics card? Does the editor.log file contain any information?
i have a ATI Radeon HD 3650 and the editer log file (if you mean editor.ini) does have information in it.
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a second after i double click the editor icon LE 2.32 crashes. i thing this may have something to do with lost directories, but im not sure.
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i just updated LE and the first time i try to start it up it crashes once the LE boot up picture shows.
any help would be wonderful.
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next you guys should update your characters. Im anxious to play around with that Elite Trooper.
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all the packs you guys have released so far are great! however i'd like to see some modern or sci-fi world building packs. just a suggestion though. keep up the AMAZING work
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these are the ones that would be AMAZING to have for me:
LE-PS3 Translator library
NPC Behaviour library
Path finding library(including formations,hidding behind geometry, avoiding collisions)
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i sent an email to leadwerks support with my info
(sorry for posting the same thing on the other thread)
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i sent an email to leadwerks support with my info
Public game demo :
in Suggestion Box
Posted
Honestly, that's how I first started using Unity3D, so I think it would help just as a game, not any of the code being released in the engine, but merely to show what the engine can do. Also, this will motivate people with no experience in game making at all to try and get their hands dirty.