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David Will

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Posts posted by David Will

  1. Hi, I have only just started to work with LUA and I am wondering how to get the post-processing effects (SSAO, GodRays, Anti-Aliasing, DOF) to work in engine.exe built with the Script Editor. I have my basic app using simple scene loading and the fpscontroller, what lines should I add to get the desired effect as if I were viewing from within the editor?

  2. Ah, much better. Some of my high-res alpha textures were flickering like a flame in hell before this, now they blend in the level much better- thanks franck22000

  3. Professionally speaking, I usually hire out a sound studio for a few days and have actors in to play out the scripts. Sometimes I do have to resort to some last minute recording at home, but I don't recommend it unless you can post-process the audio correctly.

     

    Hi

    Whats the best way to get speech into a game? Should I buy a microphone or is there a software soliution?

  4. I would like to see an option where I can have the workflow tool as a slimline bar which I can have hovering about when i'm working, at the moment I am using Windows 7 so I have all the executables (editor, convert mesh, genmat .etc) fixed to the taskbar as icons, or perhaps something where you can press ALT+S where is hides and shows the executable.

  5. Started this scene today, it took me a while to get the correct proportions for the Dome of the Rock as I was originally working from a set of 19th century architectural drawings that were not correctly drawn up. I improvised a bit and eventually managed to match up with the reference photographs I took on a texture trip to Jerusalem. By Monday I am hoping to have the platform with all Domes, Wells and Buildings added!

    post-189-0-82112700-1312503682_thumb.jpg

  6. On the previous engine I was working with I commissioned someone to build in a similar effect, starting off like yours but then slowly fading in snow 'objects' that would automatically size and conform to the elevation and angles of the building/object to simulate thick snow. I scrapped the snow segment of the game a while back but I may bring it back, would be great to see something like this in LE3.

  7. Apologize for the delay, been working on another game and had no time to be here!

     

    I've decided to redesign some parts of the castle walls as I felt the other as seen in the first screenshot looked a little too generic and boring, though I will re-use it somewhere along the development line.

     

    abc4.jpg

     

     

     

    how did you avoid the repetition of the the textures so that each wall section looks unique...

     

    I made a long wall section in photoshop that exceeded 10000x in Width and cut it into 2048x2048 sections then applied in max.

     

    Nice textures, where did you find those textures.

     

    I’m currently modeling Caen castle as it could have looked in 1193 but I have to change it every 2 days because I find different sources saying different things.

     

    Thanks! I taken the stock images myself about 3 weeks ago and I am turning them to textures with each section of the castle I am building. Also, would be great to see your rendition of Caen Castle.

     

    I love David's textures also.

    Thanks Rich!

  8. I have just started to model a 'crusader' castle for my videogame project Orb Observation, I have clocked in about 5 hours of modelling into this scene so far and am hoping to have the basic model finished by the end of the week.

     

    abc1.jpg

     

    abc2.jpg

     

    abc3.jpg

  9. I don't think I can really fit all my favourite games in under 5 choices, but heres what I could think off the top of my head.

     

    1 Silent Hill

    2 Duke Nukem 3D

    3 Mass Effect

    4 Bully

    5 S.T.A.L.K.E.R

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