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Posts posted by David Will
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If I was doing the first scene I would add fences to the edges to make the scene look a bit more full and add chimney stacks to the peaked roofs, aside from the minor aesthetics I mentioned it's great!
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Important work 'tis research!
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Are there any artist positions left?
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I want the Crysis water, including the RGB effects.
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Hi, I have only just started to work with LUA and I am wondering how to get the post-processing effects (SSAO, GodRays, Anti-Aliasing, DOF) to work in engine.exe built with the Script Editor. I have my basic app using simple scene loading and the fpscontroller, what lines should I add to get the desired effect as if I were viewing from within the editor?
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Copy and paste...
er... today is the 27th
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Professionally speaking, I usually hire out a sound studio for a few days and have actors in to play out the scripts. Sometimes I do have to resort to some last minute recording at home, but I don't recommend it unless you can post-process the audio correctly.
Hi
Whats the best way to get speech into a game? Should I buy a microphone or is there a software soliution?
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I would like to see an option where I can have the workflow tool as a slimline bar which I can have hovering about when i'm working, at the moment I am using Windows 7 so I have all the executables (editor, convert mesh, genmat .etc) fixed to the taskbar as icons, or perhaps something where you can press ALT+S where is hides and shows the executable.
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I know what you mean Roland, i'm quite tired of these larger than life characters. I think in my game I am going to make the character in my own image- big belly and unshaven for a week.
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I was thinking the same thing as Betke in regards to the color and the detail of the textures, but I doubt its something you really got to change- its just if I have to be fussy and picky
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Really like this! Reminds me a bit of Borderlands, love the style of the interior. Do you have any outdoors shots yet?
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Started this scene today, it took me a while to get the correct proportions for the Dome of the Rock as I was originally working from a set of 19th century architectural drawings that were not correctly drawn up. I improvised a bit and eventually managed to match up with the reference photographs I took on a texture trip to Jerusalem. By Monday I am hoping to have the platform with all Domes, Wells and Buildings added!
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On the previous engine I was working with I commissioned someone to build in a similar effect, starting off like yours but then slowly fading in snow 'objects' that would automatically size and conform to the elevation and angles of the building/object to simulate thick snow. I scrapped the snow segment of the game a while back but I may bring it back, would be great to see something like this in LE3.
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Apologize for the delay, been working on another game and had no time to be here!
I've decided to redesign some parts of the castle walls as I felt the other as seen in the first screenshot looked a little too generic and boring, though I will re-use it somewhere along the development line.
how did you avoid the repetition of the the textures so that each wall section looks unique...I made a long wall section in photoshop that exceeded 10000x in Width and cut it into 2048x2048 sections then applied in max.
Nice textures, where did you find those textures.I’m currently modeling Caen castle as it could have looked in 1193 but I have to change it every 2 days because I find different sources saying different things.
Thanks! I taken the stock images myself about 3 weeks ago and I am turning them to textures with each section of the castle I am building. Also, would be great to see your rendition of Caen Castle.
I love David's textures also.Thanks Rich!
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I have just started to model a 'crusader' castle for my videogame project Orb Observation, I have clocked in about 5 hours of modelling into this scene so far and am hoping to have the basic model finished by the end of the week.
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Great work there!
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Looks good! I'd love to see a playable demo of this sometime.
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I don't think I can really fit all my favourite games in under 5 choices, but heres what I could think off the top of my head.
1 Silent Hill
2 Duke Nukem 3D
3 Mass Effect
4 Bully
5 S.T.A.L.K.E.R
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When I load the script the character appears to be floating quite high, haven't edited anything- just loaded with recent version of Leadwerks. Any ideas?
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Thats a nice feature for Photoshop! The GIMP version doesn't seem quite as seamless as Photoshops to me but regardless this will save me some time when working in PS.
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Hi, I pulled in a model that is 500x500ft- I scale it down to 0.01 and the collision doesn't seem to work. I tested scaling on one of the tunnel models and it took away the collision also, is there an option i've missed out? Thanks
3SDMAX going indie
in Tech Talk
Posted
I've been with 3D Studio Max since version 3, it's precise and clear cut. I also do the same type of work as you when not dealing with videogames, so I agree 100%