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reaper2259

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Posts posted by reaper2259

  1. either two separate maps or like Genebris said to make your entire map in something like blender then import it as an object.

     

    If you must use the leadwerks terrain then you could do something like having the terrain and city on top then when the player gets to a sewer man hole it teleports him to another part of the map or under it into the sewer.

  2. hmm don't think there is much you can do unfortunately, i know one work around would to make a much thinner wall in that place then generate the navmesh and once done put the thicker wall back in and it would still use the navmesh from when there was a thinner wall, but other than that i don't think there is any other way that i know of.

  3. yepp exact same issue, if i jump or move then i can rotate freely but if standing still then no rotation, if i try to rotate then move the character snaps to that direction the instant i move.

  4. Hi i have been making my own custom collision types for my current project and although setting your collision type is documented, what isn't mentioned anywhere that i can find in the api is the Collision:SetResponse(type, type, response) command which i only know about because i googled and found 1 post explaining it.

     

    I think this command is very useful and should be added to the api if possible, thanks.

    • Upvote 1
  5. I always go to youtube first if I'm trying to learn something new. I prefer seeing video of a person working in the tool than reading. I really prefer short, 2 min or so, videos of how to do 1-2 specific things. Flying through tutorials gives a nice sense of accomplishment and you can always go back to a specific video if you forgot something and it won't waste 10 mins or your time. Maybe a series like that would be helpful with LE.

     

    agree 100%, youtube is the first place i think most people would look and there isn't any substitution for a good youtube tutorial series, text tutorials are great and all but i find videos are so much easier to grasp and learn from.

     

    Once the new UI is out, I want to somehing exactly like that. Short videos demonstrating a very single topic. This makes it easier to replace a video once a feature in Leadwerks becomes deprecated or changed so that the video tutorials no longer works properply.

     

    can't wait to see these tutorials.

  6. i really liked the game, i also died once to the enemy on the main island mainly because i wasn't expecting it lol, I however didn't make it to the other island because i could never make the jump tried like 50 times having to restart each time i lost all my lives, tried all different jumping points but could never make it, either im missing something or its almost impossible lol.

  7. So I'm trying to make my character be able to go through vents which are tight spaces. I tried just making my own crouch function which lowers the camera and the hitbox, which didn't work. So there must be some hidden collision going on. Anyway, I'm using a custom player script, but it has similarities with the standard FPS controller.

     

    So my question is: Is there any hidden collision going on with the character controller?

    And is there anyway to change the collision with it?

     

    i could be wrong but i think resizing the character controller is not possible or bugged because i have tried before with no such luck which makes things annoying.

  8. Have you tried right-clicking on the texture and clicking reimport? Does that also reset the settings?

     

    yes that just resets all the settings.

     

    Uncheck it and press the Save button in the texture editor.

     

    sorry but that doesn't work as the size conversion has already happened so hitting save just keeps it at the converted size

     

    Double-click the tex file and choose Properties>compression>uncompressed. wink.png

     

    this actually did work thanks but i have already went ahead and converted all my gui buttons to the power of two just with transparent backgrounds but i will keep this in mind for next time thanks.

  9. Hi everyone i am trying to import a texture to use as gui but the problem is that when ever i import it is resized to the power of 2, i understand this is from having the generate mip maps ticked but the problem is that this option is ticked by default so unticking it does nothing since the image has already been resized and i can find no way around this.

     

    maybe i am meant to be doing png gui's different?

     

    thanks for any help, also i know this isn't really a bug(i don't think) but didn't know where to post it.

  10. Hi, i don't think leadwerks is the engine your looking for, it may very well be possible to make an mmo in leadwerks but you would need to know lua and c++ but as far as i know networking isn't supported in itself so you would need to program all the networking from scratch using c++.

     

    The main reason i say leadwerks may not be for you is because you are looking for a visual scripting program which leadwerks is not, the flow graph system is not a replacement for scripting in leadwerks but rather a tool to make it easier to use your scripts together and on multiple entities, the flowgraph editor doesn't allow for you to drag and drop functions to make a script but rather you drag a script you have already created into it.

     

    As for gui you would need to code it all like anything else in leadwerks, currently there is no built in library for gui so that makes things more difficult because you have to code it all yourself but a library for gui is in the works by josh i believe.

     

    I hope this helps answer your question.

  11. Hi everyone i am using the middle mouse buttons scroll to set my camera's position which works fine but i am trying to make it so when i hit the E key it resets the middle mouse to 0,

     

    when i use window:SetMousePosition(0,0,0) it sets my mouse cursor to 0,0 on the screen fine but the z axis(the middle scroll wheel) stays at the value it was at, currently i can find no way to set the middle mouse back to the 0 position.

     

    so for example if i set up a print command that prints out the middle mouse position then scroll out to say -7 which all works fine but then if i hit E the mouse is set to position 0,0 like it should be but the middle scroll wheel stays at a value of -7.

     

    Thanks for any future help.

  12. try lowering the view distance of your vegetation, not just the billboarding, i don't know what yours is at but you don't need to be able to see grass at 300 away in my opinion, also do you have collision on any bush type objects, i played around with having collide-able bushes for a bit but i realized that adding a simple box collision to my bushes brought my frames down by half, bring down both the view distance and billboard distance on those rocks especially if they have collisions should help.

     

    also another thing for your scene i don't know how many objects you have in it but if you go into their properties and make sure their view distances aren't set to max but something like medium so they aren't being drawn all the time.

     

    you probably already knew and done all of that but just thought i would throw it out there.

    • Upvote 1
  13. Why not check for key hit instead of KeyDown?

     

    Are you making a chat box?

     

    hi im not making a chat box and keyhit only returns when the key is first pressed, im not making anything really i was just looking to see if there was a way to just call something like KeyUp or KeyRelease rather than typing out my own manual checks.

  14. Maybe test for when KeyDown() is no longer true?

     

    Heyy sorry for the confusion but i know how to manually do it using Booleans and if statements but was just wondering if there is any actual call like KeyUp which would just make things easier and less code when you need to make a lot of calls.

     

    I don't have a project requiring heavy amounts of key release actions right now but its just something that would be of use.

     

    Thanks for your help but i guess there isn't any such code currently.

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