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Husarenkiller

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Posts posted by Husarenkiller

  1. Ok thanks alot for your help :) Your first tip works well but i don't understand what should do here:

    Next, find your TicTacToeCam entity, go to the script properties and from the Scene tab drag your Waypoint1 entity to the "Waypoint1" entry in the Script tab.

     

    I will check the 2 tutorials out but before i can do that i have to fix a huge problem because now i always get an : Exception_Access_Violation Error. It seems to happen because of this error:

    -Error: Script Connection source function "waypoint6" not found

  2. Hello everyone :) I'm completly new to Leadwerks and Lua, but I've tried out a few things. At the moment i'm trying to programm tic tac toe. But therefor I designed the field and placed 9 pivots to mark the place where the signs should get placed. My first Problem is that I don't have a clue how I could get the Position of the Waypoint to the Script with my 'player' / Camera. With the following Code i got this Error Message: ' attempt to index global 'Waypoint1' (a nil value)'

    And Secondly I've tried a few things how i could produce the signs i designed at the Position of the Waypoints but i am only able to produce normal boxes/cylinders.

     

    This is my Code yet:

    TicTacToeCam:

    function Script:Start()
    --Create a camera
    self.camera = Camera:Create()
    --Update the camera
    self:UpdateCamera()
    end
    --Locating Field
    function Script:Field(num)
    -----------------------------------------1. Reihe -----------------------
       if num == 1 then
     Feld1 = Waypoint1.Script:MyPosition()
     return Feld1
    end
    if num == 2 then
     Feld2 = GetPosition(Waypoint2)
     return Feld2
    end
    if num == 3 then
     Feld3 = GetPosition(Waypoint3)
     return Feld3
    end
    ------------------------------------------2.Reihe -----------------------
    if num == 4 then
     Feld4 = GetPosition(Waypoint4)
     return Feld4
    end
    if num == 5 then
     Feld5 = GetPosition(Waypoint5)
     return Feld5
    end
    if num == 6 then
     Feld6 = GetPosition(Waypoint6)
     return Feld6
    end
    ------------------------------------------3.Reihe -----------------------
    if num == 7 then
     Feld7 = GetPosition(Waypoint7)
     return Feld7
    end
    if num == 8 then
     Feld8 = GetPosition(Waypoint8)
     return Feld8
    end
    if num == 9 then
     Feld9 = GetPosition(Waypoint9)
     return Feld9
    end
    return 
    end
    --Adjust the camera orientation relative to the field
    function Script:UpdateCamera()
    self.camera:SetRotation(90,0,0)
    self.camera:SetPosition(self.entity:GetPosition())
    self.camera:Move(0,0,6)
    end
    function Script:UpdateWorld()
    --Update the camera each frame
    self:UpdateCamera()
    end
    function Script:UpdatePhysics()
    --Start Game bei 0 Durchgängen
    Durchgang = 0
    print('Hey')
    if Durchgang == 0 then
    self:Gameplay()
    Durchgang = Durchgang + 1
    print('Durchgang ist: '..Durchgang)
    end
    end
    function Script:FeldSetzen(zug)
    FeldSetzen = nil
    --Placing Object for Player 1
    if (zug == 1) or (zug == 3) or (zug == 5) or (zug == 7) or (zug == 9) then
     if window:MouseHit(Key.LButton) then 
       entity = Model:Box(1,0.5,1)
       entity:SetColor(0,128,255)
       entity:SetPosition(self:Field(1))
     end
    elseif (zug == 2) or (zug == 4) or (zug == 6) or (zug == 8) then
     --Placing Object for Player 2
     print('in Schleife 2')
     if window:MouseHit(Key.LButton) then
       entity = Model:Cylinder()
       entity:SetColor(128,26,0)
       entity:SetPosition(3.9,1,3.8)
     end
    end
    end
    function Script:Check()
    --Check ob Feld frei ist
    end
    ----------------------------Programm------------------------------------
    function Script:Gameplay()
    print('Bin hier')
    zug = 1
    if (1 <= zug) and (zug <= 9) then
     self:FeldSetzen(zug)
     print('Zug:'..zug)
     zug= zug + 1
    end
    end
    

    and the Waypoint File:

    function Script:MyPosition()
    --Get own Position
    Position = self.GetPosition()
    return Position
    end
    

     

    And if these Problems are fixed i could need some help to find a way to use the mouse position while using MouseButton to mark the place where the signs should be placed. Otherwise I've already got an idea how could solve this by just using numberkeys 1-9..

     

    Many thanks in advance :) I hope my Mistakes aren't too stupid and the Code is implemented correctly :D

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