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tray.geboy1

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Posts posted by tray.geboy1

  1. Wasn't sure where to put this since I can't get it to work in the workshop since it needs a big controlscript.

     

    sunset.JPG

     

    Anyway here it is :

     

    General

    • Preetham skymodel is used (look up on wikipedia)
    • UnCharted2 tonemap
    • Procedural stars at night
    • Procedural Clouds.
    • Alot of adjustables

    Install

    • Download at bottom of page here
    • Unzip straight into the projects root folder

    Use

    • Drag the Sun prefab from the prefab folder
    • You can adjust all sorts of stuff in the script tab of the Sun object
    • It will adjust to the rotation of the Sun (which is a directionallight) when you run (F5/6)
    • Works very well with bloomsettings : luminance=0.11 midgray=0.158 whitecutoff=0.298
    • Added one small example map as well in the maps folder.

    Update :

    • Fixed the ATI issue, thanks TattieBoJangle
    • Fixed the cloudscale issue, thanks HaydenMango
    • Skydome now follows the camera (if found)
    • Skydome resizes to the camera's drawdistance (if found)
    • Added adjustable bloom settings (if workshop the bloom is added the scene)

    Edit: soon inthe workshop.

    Where can i download it i know it says at the bottom of the page but i do not see it?

  2. I have this computer and it is working fine. But, when we tried it at school, we couldn't get it to run. They are old computers (Dell) too though. So, I am thinking that the age of the computers is the problem.

     

    My question is that the ppl judging the competition will be using (I am assuming) better computers. So, I want to know 1) if I burn all of the files that are created when I "publish" my game as a stand alone game along with the oalinst.exe file, will the judges be able to open my game? and, 2) if not, what other files should i include on the disk?

     

     

    Thanks for your input and time.

  3. So, Update.

     

    I did locate the OpenAL in the steam folder. I added the oalinst.exe file to the same file that I burnt the game files to. Then, I went to an older computer (running Vista ServicePack 2; 32 bit) to try and run it.

     

    A window opens, but it says that LUA sandbox is disabled. Then, after a pause it flashes other lines of something, but they go too fast and I cannot read them. Then, the window closes and it just goes back to the main screen. The games doesn't load. The computer seems to be operating normally; it isn't like the game closed because the computer crashed.

     

    Any ideas?

     

    I need to turn this in to school tomorrow morning; so any quick help is appreciated.

     

     

    Thanks again. (you can check out my game on my published workshop) :)

  4. You have to manually install OpenAL for some reason.

    There was a previous post that said you can get the install exe from C:\Program Files (x86)\Steam\steamapps\common\Leadwerks Game Engine\_CommonRedist\OpenAL\2.0.7.0\oalinst.exe

     

    The version (2.0.7.0) might be different. Add the exe with your game and install it separately.

     

    I'm pretty sure you can also download it from https://www.openal.org/downloads/

     

     

    So, I am getting confused when you say to "add the exe with your game and install it separately"?

     

    - Does that mean that I burn the oalinst.exe file on the same disk that I burn the game files to?

    - Then, I am assuming that I install the oalinst.exe file first and then run the game.exe file, right?

     

    I get confused, I know. Sorry.

     

    I tried running the oalinst.exe on a computer but that didn't seem to do anything. I got an error that said something about Win32?

  5. I am trying to enter the game into a school competition, but the game needs to be able to run without internet connections. So, I cannot have them run the game through Leadwerks Game Launcher. Plus, they cannot download the game.

     

     

    I need to know if anyone can help me publish my game to a disk with ALL NECESSARY files required to run the game.?.

     

    Thanks for your help and time.

  6. I have made and published a game (using the stand alone feature), but when I try to run it on any other computer, I get an error message saying that OpenAL.dll is not installed.

     

    Does anyone know what I need to do?

     

    Is OpenAL32.dll the same as OpenAL.dll?

     

     

    Any feedback is appreciated.

     

    If you can help, please be very specific on what I need to do; as I am not extremely computer savvy.

     

    Thanks.

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