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hislittlecuzin

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Posts posted by hislittlecuzin

  1. I was watching this tutorial about a trigger that teleports players to a respawn point to mock a falling to one's death and respawning.

     

     

    I noticed 2 differences which may or may not be problems. First in the code:

     

    My code:

    Script.respawnPoint = "" --entity "Respawn Point"
    function Script:Collision(entity, position, normal, speed)
    if(entity:GetKeyValue ("name") == ("Player")) then
     spawnPos = self.respawnPoint:GetPosition()
     entity.SetPosition(spawnPos)
    end
    end
    

     

    his code:

     

    Script.respawnPoint = "" --entity "Respawn Point"
    function Script:Collision(entity, position, normal, speed)
    if(entity:GetKeyValue ("name") == ("Player") then
     spawnPos = self.respawnPoint:GetPosition()
     entity.SetPosition(spawnPos)
    end
    end
    

     

    As you can see in line 3, he lacks a second paranthasis after

    ("player")
    

     

    A second difference is in my steam edition (which was claimed to be compatable) I am lacking some physics functions.

     

    I have:

    Physics mode;

    collision type;

    Mass;

    Character angle;

    Swept collision;

    Nav Obstacle;

     

    He has:

    //all of that;

     

    and shape functions such as:

    shape;

    shape offset;

    shape rotation;

    shape size;

     

     

    What is wrong with my code? Everything else is exactly the same. Does his shape thing mean anything?

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