Shadow132
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Posts posted by Shadow132
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Alright thanks again I'll try and make some prefabs
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Ok thanks also would it be different if I wanted say a island that was procedural like in the game Rust
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I am pretty new to this program and would like to make a basic game that has a survival aspect to it and the problem i'm running into is making the map generate more and more terrain that is completely random or if that is even possible.
Destroy-able Vegetation
in Programming
Posted
Was wondering if the engine could support destroy-able vegetation, and if so could I create something that doesn't damage performance too much, or at all.