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Manuel

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Posts posted by Manuel

  1. I have tried with Fragmotion and yes, I can import/export more guns with correct animation, but not all the guns like says Marleys. I try many method, create a X to dbo export (I have one in DarkBasic Pro Cd), but it do not export the animation, also I tried to import the X file to the Blender, but I can't, Blender crash everytime, I tried to move the bones into the UU3D, etc, nothing works for me, it's sad because that model pack has good weapons.

  2. Hello everyone!

    I'm creating a university, a big university... and I'm terrified the performance. So my Idea was cut the building in many segments to apply the occlusion, but it's very tedious and then I will need to import all the parts and move it for the correct position, etc, it's a hell!

    I'm looking into the editor but I can't find some option for export my building with each object like an object, so I want to export my building like one object but with sub objects. It is possible with 3D World Studio? Do you know some method to do it?

     

    Thank you!

  3. T3D is a great game engine, and one of the best, the problem is the documentation, now the API documentation is complete, but it's more difficult to find some good videotutorials, or good posted tutorials, another thing are the collisions, I have several problems with it this days, I posted it in the forum but anybody answer me... The price it's very cheap and you get with it the source code. It's multiplatform, the normal version support: PC, Mac, Web browser

     

    Unity, now it's one of the best game engines (really no, but the company has a lot of marketing, and it's really easy to use). You can found in it the deferred lighting, deferred rendering, interesting tools... the price it's high, 1500$, the free version it's very limited. It's multiplatform, the normal version support: PC, Mac, Web browser. Now you can get the other versions for free at the 8 or 18 April (android and iPhone, but just the basic version and not the pro).

     

    UDK, it's maybe the best option if you want to make games por PC or iPhone, it's Unreal Engine 3 without the source code like in the full version, a lot of tools for development, integrated geometry editor, a lot of post-processing, shaders, a great optimization for all and it's really simple to use. The price it's 99$ or 2500$, it's depend, you can read the license in the web of UDK.

     

    Leadwerks, easy to use, cheap and powerful game engine, it only does work on Windows. You can use Lua, C++ or both in your game. This community will answer almost always, you can found good people here. Leadwerks have a problem with the physics, and for it, you can't scale the objects (it's correct?). The API it's really really simple to use, it's like Blitz3D (more or less), you need a good hardware for use Leadwerks with good frame rate.

     

    That's my opinion!

  4. Are your other 3D applications slow?

    Just 3DWS. I have tried to reinstall DirectX and my graphic drivers, but the problem persists. I have found that when I turn between the different modes (wireframe, solid...) and back to the texture mode, the program works fine with a good frame rate (like the macklebee screenshot).

  5. perhaps try re-installing 3dws?

    Yes, I have tried to reinstall the program many times, also I have tried with the version 5.2 but nothing... I don't know what's happens because a few weeks ago I had no problems with 3DWS. I have not change anything of my hardware and neither I have installed new programs or something :huh:

  6. does it actually affect your ability to create the scene? are you still able to navigate in the perspective view?

    I can create the scene but it's very hurt because all runs very slow, is very difficult navigating into the 3d view and put the textures, move uv or rescale, I can't make my scene with this problem unless I want to take a century...

     

    just for reference, if you select all the objects in that scene - how many does 3dws say are selected?

    I do not think I have so many objects in the scene, but I don't know...

    These are the map statistics:

     

    EDIT: Ok, the problem was the scene length, more specifically the textures in a big scene, when I turn off the texture view, the editor runs very well. The problem is when I need to put a texture or scale/move the UV, I will try to make my scene a bit smaller. Josh, something to comment about this?

    post-1522-0-33565700-1320349270_thumb.jpg

  7. Hi there,

    I'm making a mansion in 3DWS but I have a problem with it (I already had with another map). The performance is very bad and the scene is very simple for now, the texture resolution are of 256x256. I never had this problem, so now I don't understand why...

     

    My hardware is:

     

    Windows 7 x64

    Intel Core 2 Quad

    4GB Ram

    Graphics card GTX 260

     

    Does anyone have any idea?

    post-1522-0-61626900-1320311184_thumb.jpg

  8. UU3D can also make different LOD levels of your model with one mouseclick.

    Interesting. Where are this feature? I'm looking for but I can't found it.

     

    ryo, about your "problem", I also recommend Ultimate Unwrap 3D. This tool is very powerfull and easy to use, it have many features and in my opinion, it is cheap for what you can do.

  9. Your lenguaje is German?

     

    + Im Editor, setzen Sie "Collisiontype" a "Prop" oder "Scene"

    + Legt den Bereich der Kamera: "CameraRange (0,001, 5000,0)

    + Verwenden Sie das Skript "driver.lua"als Beispiel, wie man Skript Fahren.

  10. Hello!

    I'm tried to create my first custom property with LUA script. I want your help to this. I want to create a property so I can change the texture coordinates.

    I have writ this:

    require("scripts/class")
    local class=CreateClass(...)
    --#############################
    function class:InitDialog(grid)
    self.super:InitDialog(grid)
    local group=grid:AddGroup("UV coordinates")
    group:AddProperty("X", PROPERTY_FLOAT, "0,01")
    group:AddProperty("Y", PROPERTY_FLOAT, "0,01")
    group:Expand(1)
    end

    Now, I don't know what I have to do. Can someone complete the code? thus, I can study your code and learn!

    Thanks!

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