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loleczekk

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Posts posted by loleczekk

  1. If you choose to use TrueBones, take it with a grain of salt. Also, make sure you read their license though, because those are EXTREMELY important. I use a lot of bought assets as well, but like you said, it really is impossible to determine where it originally came from.

     

    Here's a good article:

    http://gamedevelopment.tutsplus.com/articles/understanding-licenses-or-can-i-use-this-asset-in-my-game--cms-22510

     

    Thanks, well i guess i'll just try to recreate these animations on my own and just use these from Truebones as a reference. Just in case. Additional work, but well...

  2. I think that is too difficult for us to answer loleczekk, since probably none of us are qualified to provide legal advice on the matter. Unfortunately, you really have to take that work with a grain of salt because of this. Even if you make modifications, the fact that they "may" have been ripped from games would indicate copyright infringement (especially since they were taken illegally). Personally, I would avoid that site, which sucks for users who put in a lot of effort rigging/applying those to models and using them within games. This may even be an international copyright law violation, so idk how you can sue TrueBones, but it might be possible. I don't know how PayPal can refuse a refund even though if the product is illegal to begin with (I guess they don't want to deal with it).

     

    I was even looking into that product at one time, so that's crazy! Thanks for pointing that out though gamecreator!

     

    Thanks, ofc, it just would be nice to have some general advice/opinion about that case from fellow gamedevs :) All these copyright regulations are... Strange and not fair. For example, there are possibly a lot of people who bought trubones motions for use in their commercial games. Most of them are still 100% sure (just like i was a few days ago) that they're all fine and legal, just like any other product they paid for. Now, a guy will release his game with these animations. Some company will see these animations and recognize that they're from their game and sue him (btw. i wonder if something like this ever happened before?). Then, he will say that he didn't knew it was stolen, and it's true. And it's not his ignorance of law - he can even be an expert and know everything about copyright regulations. He just bought a product as a legal one, and he didn't had any chances to recognize that it's otherwise. In that case, company should not sue the developer, but the other company who sold him this illegal-obtained content (Truebones in this case) But when it's otherwise and they'll sue the innocent developer, then it's just dumb - that way, we should be afraid of buying anything from, for example, Mixamo, because they're just another site with digital content, just like truebones and many others. How do we know that their stuff isn't stolen too? It's impossible to determine it. Same with Unity asset store, Unreal Marketplace, etc., etc...

  3. I suggest Googling Truebones beware. I don't want to link it here because it's another engine's forum.

     

    Hi, i'm here only for this problem, i bought animations from truebones and i already implemented them into my game (some of them are shown in the @Marleys Ghost 's video above) - in the "beware of truebones" thread it says that there are animations taken from Singularity game (zombie ones), but maybe the rest is ok? For example these sword swings shown in video above. Do you think some company will make problems when they saw very similar animations in my game? Even if, for example, i'll add some slight varaitions just in case?

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