I'm in the process of importing a bunch of .fbx models into Leadwerks, and while almost all the models imported just fine, there are a set of .fbx models that import as black models (in the asset window), and have no preview image when I actually open up the model editor.
I've tried changing the .mat on the model to different (working) .mats with no changes. I've tried re-exporting the fbx's from Maya with nothing attached, and still no luck. Has anyone else run into this problem?
Importing .fbx as black .mdl
in Game Artwork
Posted
Hi,
I'm in the process of importing a bunch of .fbx models into Leadwerks, and while almost all the models imported just fine, there are a set of .fbx models that import as black models (in the asset window), and have no preview image when I actually open up the model editor.
I've tried changing the .mat on the model to different (working) .mats with no changes. I've tried re-exporting the fbx's from Maya with nothing attached, and still no luck. Has anyone else run into this problem?