WtymonrW
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Posts posted by WtymonrW
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Can you please explain what you are doing? Are you importing a project, or switching to a different one? Can you upload the project that causes the error?
I try import, try choose new, anyway, when i press "open" it write "EXCEPTION_ACCESS_VIOLATION"
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Yes, but it don't work on two different PC - Nvidia and Intel HD
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Whenever i try open any project(But "MyGame" open normally) leadwerks create error "EXCEPTION_ACCESS_VIOLATION". I can't do anything:/
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CreativeOcclusion, I'm don't use editor and material.
And "Context->SetColor" work normally. Dont work "Model->SetColor"
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"SetColor(1,1,1, 0.5)"
context:SetColor(1,1,1,0.5)
No. It set transparency for all drawing. I need only one model
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SetColor(1,1,1, 0.5)
don't work(For each models in fame). I've tried everything. Help, please. What am i doing wrong?
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Have anyone code simples whis using sprites(Like a model, for bullets, for example)? It all, that i need
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Here is a classic fisheye shader
Thanks! That's all I needed
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Did anyone know, how to create effects like in
?Code sample, if possible
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If you now, fast objekts skip collision check and move through other objekts. Have engine any standart methods preventing it?
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Yes, sure. I think, it really normals, but i don't know, how to setting it
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I haven't preloaded models, only in-game-created surfases.
So, how to calculate normals?
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When i create surface it look like it does not reflect light — very-very dark.
What parameter setting it?
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as i said you should create it as standard material and not PBR.
You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks.
No. Leadwerks standart shaders have no support scads maps
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Good price $$$
Russia:D
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Anyway, what editor are you using there ?
Substance designer 5. It can create and export all maps; very powerfull
It should look way better! Your model then reacts on lighting.
I understand, but it is not all maps anyway
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i've bought all for 15$)
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You should export as standard material.
Standart looks very bad:/
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Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics.
So, in material reflections create "roughness" layer, and it isn't create uniform reflection
But, leadwerks hasn't this (And many other) shader
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So, i think, vectors reversing when it multipling at -1
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If set collision hook to a prop, and add into it "Set collision - none" it will be get forse without collision
Alpha channel model issue
in General Discussion
Posted
it stiil work not correctly - it is alpha 0.01