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WtymonrW

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Posts posted by WtymonrW

  1. You still need to set blendmode, so something like this might work:

     

    Material* material = Material::Create();
    material->SetColor(1,0,0,0.5);
    material->SetBlendMode(Blend::Alpha);
    model->SetMaterial(material);
    

    it stiil work not correctly - it is alpha 0.01

    post-14308-0-92280900-1429773318_thumb.png

  2. as i said you should create it as standard material and not PBR.

    You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks.

    No. Leadwerks standart shaders have no support scads maps

  3. Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics.

    So, in material reflections create "roughness" layer, and it isn't create uniform reflection

    But, leadwerks hasn't this (And many other) shader

    post-14308-0-58946700-1427116918.png

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