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ghost811

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Posts posted by ghost811

  1. On 6/4/2017 at 6:23 AM, Rick said:

    It looks like it changes to camel casing. This currently causes us issue as I'm expecting certain spelling of things.

    I just noticed I am having a similar issue that might be related to to the original problem. I name everything in Camel Case including prefabs. When the prefab is first placed on the map, it is spelled exactly like the prefab. If I save the map and reopen it, all the names of the prefabs in the scene will be all lowercase.

    prefabs.jpg

    • Upvote 2
  2. Running Windows 10 Home x64, Leadwerks 4.3, Steam Indie Ver

     

    Start a new project. Create 2 Boxes, make box2 the child of box1, save as a prefab. Delete the boxes, place the prefab anywhere. Attempt to re size  it, in any of the views, you will get a confirmation dialogue asking if you would like to break the prefab connection. Clicking yes results in EXCEPTION_ACCESS_VIOLATION with no error code and quits.

    • Upvote 1
  3. From what I can tell the only way to change a object's parent is by dragging and dropping in the Scene editor, which I find can be a little messy, too easy to drag to unintended parent, then having to fix that.

     

    I Suggest 2 Places where a simple remove parent / make parent command could be located:

    #1 By right clicking a object in the scene editor -> remove parent / make parent or

    #2 In the main toolbar / Edit menu. -> remove parent / make parent

     

    Also allowing for multiple selections in the view port or editor, where the last selection would be made as a parent, if the make parent button was toggled would be useful.

  4. Small suggestion to make workflow faster with the object editor.

    In perspective view I can't see a brush, or mesh's dimensions, switching to another view is required.

     

    I suggest you display the selected objects dimensions in the editor.

    My second suggestion would be to able to reset the selected object's scale back to 1 1 1, but keeping it's dimensions.

    post-14193-0-16972300-1439777081_thumb.jpg

    • Upvote 2
  5. I assume this is unintended behavior.

     

    Steps to reproduce:

    1. Create an object.

    2. Create 1, or more objects and make them children of the first object.

    3. Look under appearance tab. Select hidden on the parent object, it hides all the children, as expected.

    Leave it turned on.

    4. Save the file, start a new map, then load the save.

    5. Select the parent and toggle hidden, it only affects the parent and none of the children.

     

    Not really a big deal, but if you accidentally save when a parent is hidden, and then reload later

    You have to manually uncheck every child to able to see them again.

  6. Seems to be fixed for now. But it's no reason to export skined model without animation because Leadwerks is not exposes public API to manipulate bones at runtime

     

    Thanks! It must have missed that in the docs somewhere. In case anybody has the same error, it was caused by exporting without any animation. All I did was add a 2 frame animation, and it worked.

  7. Evening all.

     

    I seem to come across a bug. I can export as FBX, but it fails to do so with LW exporter.

    I've attached my .blend, as well as a screenshot of the error.

     

    I've looked for the usual suspects, inverted normals, overlapping UV, duplicate vertex, apply scale, rotation extra objects, etc. I don' think it's my file, but I might be wrong.

     

    Anyways, thanks for looking into it, this is a brilliant application and I enjoy very much using it.

     

    .blend here.

    https://drive.google.com/file/d/0B4_osSxp3TcVSHNiRHE0Q1hwZzQ/view?usp=sharing

     

    Using Windows 8.1 64 bit, produced error with blender, 2.73a, and 2.72b.

    post-14193-0-48794900-1424064717_thumb.jpg

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