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Posts posted by domi
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http://www.leadwerks.com/werkspace/page/viewitem?fileid=393925036
Thanks Igor, can't wait for the update.
great job so far, much appreciated
cheers
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I could not get it to work until I deleted the zip folder in the published folder and copied the folders from my project and pasted them in the published folder....I believe that the publisher is having trouble with the files in the zip...Josh will probably fix this soon...
I will try that
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Beta 3.4 Lua
when I publish game using post processing filters it's always crashing game
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I think you need to purchase a DeLorean first.
what???
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where do I get it? LINK ?
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Quote from THE MATRIX
What is real? How do you define real?
On a personal side note, I think dreams are more real than video games.
We all want to experience things and get immersed into adventures and do the impossible that we cannot do in this reality.
Games are a daily fix to overcome earthly restrictions and fake a dream world we can go to at any time we like.
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OK, thanks
can you share your code when you get this to work ?
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http://www.leadwerks.com/werkspace/topic/1228-ssdo-filter/page__hl__ssdo+filter
Here is a sample of a SSDO shader.that seems to work (?)
For me as non-programmer it's a skinned bone to chew on, because I have no idea what to do with this piece of code and where to put it or as what to save it etc.
A step by step how to go about it would be nice.
cheers
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can someone please help?
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I hit DELETE and gone it was ...
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I switch with project manager, click on the project ad then OK it
then load the saved map via File Open
AND NO >>> I DO NOT USE BETA VRSIONS
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I did, and it's all empty
I wasted time - well
thanks a bunch....
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I have the urge to get some good answers now because I am reaching the apex of tolerance and patience
reloading my old project and EVERYTHING IS EMPTY
there is NOTHING in the map
Now loading my new project it's also empty
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right on Rick, that's what I talk about
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elite vs noob ?
who gets in and who ain't ?
nope, been there...
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"why don't we take the coders and team them up with the artists?"
Unreal Engine and UDK did just that...
I think it's 20 quid per month + 5%
I certainly tinker-toy with the idea...
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As I'm not a programmer, writing code and shaders is a challenge. Art assets no problem, I'm doing 3D for over 20 years and I'm Autodesk Certified Professional in 3ds max and AutoCAD.
Improvements would be:
- something like Unreal Kismet (current flow graph is not flexible enough)
- visual shader editor like in Visual Studio (see below)
- allow more than one script on object
- an intelligent deployment tool
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It is rare for any scripts to change. It's generally better to create a new script based off an existing one, rather than modifying the default scripts. When you do update your project, a backup copy of any overwritten file is created in the same directory as the original.
As stated in the Steam subscriber agreement, all sales are final:
Josh,
you are the maker of it, and you did a great job with Leadwerks (something to be proud of - I couldn't do that), but new scripts with built-in scripts don't seem to like my game ideas even if I remove and restore a map without the scripts the ones that don't work.
It's time for me to move on finding a new solution. I really like Leadwerks, but it can't deliver what I need.
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as it says in the title
Main reasons for it is that script interoperability is not guaranteed
in fact, also when restoring (removing non-working scripts which were rather basic) the project was completely broken down having to redesign from scratch too often.
publish game - include only used assets - game crashing (Lua version)
in Leadwerks Engine Bug Reports
Posted
I believe yours ... they used to work fine until I gone Beta
also a couple others