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awgsknite

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Posts posted by awgsknite

  1. I think it would have to be so that each node can be moved independently and the graphics of the spline should be something like a metal texture ? and so that this at least would be able to use in the editor and maybe even ingame ? I would make it both ways in editor and ingame if possible. If you could make this and it was a reasonable price I would surely buy it ! I would have no idea myself on how to go about doing this as I've only done that sort of thing in Unity and that was in C#. Also the idea of the whole system is to have the player be able to jump on and off the rails at any given time and that they could go both directions on the rails. I haven't bought UltraEngine yet but I would buy it right away if I had this sort of system with it. Reason why I haven't bought it yet is I don't see anything I can make with it yet. Does it have different templates like RPG, RTS, FPS, adventure, driving, etc.. to work from to make a game yet ? I only seen basic things like a 3rd person controller vid and that was about it.

  2. 5 minutes ago, Josh said:

    To justify a change in the licensing model the subscription would have had to reach certain levels during the early access phase. It did not come close, so it is clear the licensing model should not be changed.

    the above poster is correct except I plan on updates more frequent than that, probably more like every 12-18 months depending  on what the new features are

    Thanks for clearing that up !

  3. and there is no way of subscribing monthly now yet there are people using the current UltraEngine. He must have just got a rid of the subscription plan but why ? or am I missing something here on how to subscribe monthly ? I thought it was in the store part of this website but it's not there any more. Seems it just got erased this month

  4. How can we use the current version of UltraEngine as described in the release notes post ?

    I'd like to start right away to make a game with it.

    Do we have to subscribe somewhere ?

    If we buy the UltraEngine pre-order or the UltarEngine Steam pre-order will we be able to use it right away ?

    I have not found the answer to these questions anywhere so that's why I'm asking.

  5. I can't seem to find any answers for my questions I have so I gotta ask here:

    Is there any Visual editor ETA yet for the new UltraEngine ?

    Also, if we subscribe for the $10/month early access will it stay at $10/month for current subscribers after some major updates like the Visual editor update ?

    Does the sub for $10/month go up higher in price for current subs after the price goes up or does it stay at $10/month permanently for current subs ?

  6. I loaded up the multiplayer example but it did not show any signs of being online. How do you use it ? There was no chat on and no signs of being online just a blank walled off room that has an FPS player to walk around and that is it.

    I was hoping to see a working small example template of a multiplayer game in action just to see how it is done. Instead all there is is a blank FPS walk around room !

  7. Does anyone know how I could make a digging system ? Digging as in digging with a shovel ingame or using some sort of tool ingame.

    It doesn't have to be digging into terrain either it can be digging into a 3d voxel model. But how ?

    Anyone got any code that they could show me that works for digging ?

  8. Is it because I have an old project of the same DLC on my other hard drive from 5 years ago ? Does it check to see if the computer has all the files ? Is it because it detected all the effects and models,etc.. from 5 years ago on my other hard drive ? but the old project is not using the same hard drive as I'm using now 'cos my main hard drive is different and new. This is the only solution as why it is not installing these effects and models, etc. that i can see. Does anyone else with this DLC have problems with it ?

  9. This FPS Weapons Pack DLC is not fully installing. How do i fix it ?

    Anyone else with this DLC having the same problem ?

    Why does it not fully install ? DLCs paid for should function after installation but this one does not ? Why ?

    see the attached screenshot for the errors it gives >>

    it says it failed to load sound effects, models, materials and prefabs>>

     

    rrerrs.jpg

  10. yeah well i havent used LeadWerks for a couple years and i just came back to see how things are :) so im a bit rusty on these " little things " lol

    atm im experimenting with LeadWerks now to see if it can do what i want for my new project

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