using reference i found how to make entity movement and got such:
move = window->KeyDown(Key::W) - window->KeyDown(Key::S);
strafe = window->KeyDown(Key:) - window->KeyDown(Key::A);
//Making sure that movements is normalized so that moving forward at the same time as strafing doesn't move your character faster
normalizedmovement.z = move;
normalizedmovement.x = strafe;
normalizedmovement = normalizedmovement.Normalize() * movespeed;
//Adjust and set the camera rotation
playerrotation.x += mousespeed.y*sensitivity / 10.0;
playerrotation.y += mousespeed.x*sensitivity / 10.0;
entity->SetInput(playerrotation.y, normalizedmovement.z, normalizedmovement.x, jump, crouched, maxaccel);
and entity is not moving! maybe somebody more experted than me can see my mistake?
Checked out FPSplayer.lua, looks like just myne. Kinda magic) Maybe smb has more sufficient metod of entity movement? Thanks beforehand!)