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wardtf

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Posts posted by wardtf

  1. So I want the game to pause (and specifically FPSplayer.pfb) when

     

    self.currentState == "menu" or "splash"

     

    So I want the moving gun animation to stop, I want it to ignore key presses and mouse movement, I want it to ignore mouse clicks. Basically, I want it to freeze up when app.currentState is not "game"

     

    Any ideas?

  2. When getting closer to lights with a lensflare object, they can be seen though walls.

     

    Here you can see where the lensflare objects are placed.

    jDYN3lx.png

     

    And now when running the game, everything is still alright

     

    VFdDsWA.png

     

    However, when I get closer, they appear.

     

    QcQYhLX.png

     

    At the moment of taking the screenshots, I had one post effect active (02_pp_fog_by_klepto.lua by shadmar) but after removing the effect the bug still occurs.

  3. A dark maze game with no ambient light, so that you can not see past corner or on the other side of the wall. Here's the menu:

     

    QMmc9HI.png

     

    And here is the game itself:

     

    fwCYi3i.png

     

    edit: and a screenshot of the map itself. Looking at the performance of the game (never below 100 fps at 1080p), I'm thinking about making maps bigger, to make the game a bit harder.

     

    kdTLQNk.png

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