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  1. Vulkan animation stress test  

    Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test.
  2. Skinned animation in Vulkan  

    More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev.
  3. Particle physics with Newton Dynamics  

    Here we have some faster moving particles that act like a stream of water.
  4. Particle Physics with Newton Dynamics  

    First pass at particle physics, here with some smoke-like particles. Particles collide with and exert forces on the scene.
  5. Leadwerks 4.6 Vehicle Test  

  6. True single-pass stereo rendering in new engine  

    We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ...
  7. Mars Rover Concept  

    Demonstration of VR concept for Mars Rover. -Vehicle physics with manual or automatic drive. -Simulated camera views. -Pathfinding.
  8. PBR Implementation HD  

  9. Physically-based Rendering: Pass 3  

    Third revision of PBR in Leadwerks.
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