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  1. Vehicle test  

    Test with Dave Gravel's raycast vehicle implementation in Newton Game Dynamics and Leadwerks Engine.
  2. Ocean shader  

    This is just a development video showing some work I am doing on the ocean shader. It's very hard to get water to look good, but I think this is a big ...
  3. Dev Video  

    Proof-of-concept.
  4. Deferred Lighting in Leadwerks Engine  

    Demonstration of a lot of dynamic shadow-casting lights in Leadwerks Engine.
  5. Water Splashes  

    Water splashes with refraction and surface ripples.
  6. Water (WIP)  

    Work-in-progress of some Half-Life 2-style water.
  7. Transparency and Refraction (Part 2)  

    This video is outdated and comes from a very old version of our software, but it is being left up because it is interesting to see the progress since then.
    This lesson will show how to render alpha blending in a second pass, and how this approach can be easily extended to render refraction effects.
  8. 3D Ocean Technology (WIP 2)  

    Second video of our work-in-progress 3D water.
  9. Tutorial: Rendering Lights (BMX)  

    Demonstrates how to render lights in Leadwerks Engine with BlitzMax. High-res video and companion PDF are available on our web site.
  10. Leadwerks Engine 2.1 & Sandbox Overview  

    Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1.
  11. Leadwerks Engine 2.0 Features  

    Visit http://www.leadwerks.com and start making games. Features overview of Leadwerks Game Engine 2.0. Music is provided courtesy of Arteria3D.com.
  12. Leadwerks Sandbox Preview  

    Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox.
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