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Dara Shikoh

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Posts posted by Dara Shikoh

  1. Somewhat like that. Texture layers applied on terrain looks blurry, flat and without any normal map effect.

     

    Terrain textures are re-used for making them not so repeatable, I think this is by design, however I also I think it should be an option so you can choose.

     

    You can turn it off by editing clipmap.shader

     

    Find :

    #define TERRAIN_LOW_FREQUENCY_BLEND 8.0

     

    Change to

     

    #define TERRAIN_LOW_FREQUENCY_BLEND 0

     

    That did not solve the problem. Disabling mipmaps did not solve the situation.

  2. Surface detail shaders - parallax occlusion mapping, relief mapping are absent in the default shader library that comes within the Leadwerks engine editor.

     

    It would be nice if surface detail shaders were available for terrain texture layers.

     

    Without good surface detail shaders the game objects look flat.

  3. The normal maps cease to work as soon as the player ( first person character controller's camera ) moves only a few steps away from a raised portion of the terrain.

     

    The terrain's raised part texture layer looks flat from a few feet back. This needs to be fixed. There needs to

    be an option in the terrain editor to set each texture layer's visibility distance beyond which the normal maps

    of the concerned layers will stop working to boost performance.

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