Dara Shikoh
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Posts posted by Dara Shikoh
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Does not work, I did try that.
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Surface detail shaders - parallax occlusion mapping, relief mapping are absent in the default shader library that comes within the Leadwerks engine editor.
It would be nice if surface detail shaders were available for terrain texture layers.
Without good surface detail shaders the game objects look flat.
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The normal maps cease to work as soon as the player ( first person character controller's camera ) moves only a few steps away from a raised portion of the terrain.
The terrain's raised part texture layer looks flat from a few feet back. This needs to be fixed. There needs to
be an option in the terrain editor to set each texture layer's visibility distance beyond which the normal maps
of the concerned layers will stop working to boost performance.
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Point and Spot Lights does not work when terrain exist in map !
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Terrain layers' normal maps do not work when the player moves few steps back
in General Discussion
Posted
Somewhat like that. Texture layers applied on terrain looks blurry, flat and without any normal map effect.
That did not solve the problem. Disabling mipmaps did not solve the situation.