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ChaoticRetro

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Posts posted by ChaoticRetro

  1. Here's the new link:

     

    Just a quick teaser though because I don't want to spoil the story and levels of the game.

    Demo is expected to be released on December 7.

  2. Surely one topic is enough?

     

    Oh I didn't know,I am so sorry.

    I don't know though how to delete this post though.

    Again I am so sorry for posting two times.

  3. Here's the link for the gameplay of it:

     

    Note: I haven't worked on CRY for quite some time so yeah the video is just a quick teaser showing the concept of the game and such.

  4. CRY Is a horror/puzzle game in progress being made by Chaos Studios.

    In CRY you are a scientist who decides to visit your grandfather's labratory after your dad told you to pick up some files there.

    But soon you find out the lab has been abandoned for a long time ever since an experiment gone wrong that your grandfather did that also resulted to his death.

     

     

    Click here to view the game

  5. Save the palm texture in a format that supports alpha - like DXT5. The default for when LE converts a texture to a *.tex file is DXT1 which doesn't support alpha.

     

    Also, you will need to use the 'diffuse+normal+alphamask.shader' in the material for the palm leaves so it will discard the unwanted white edges. Make sure you create a normalmap of the texture as well and add it to the material.

     

    Thank you,I'll try this out and see how it goes.

     

    Update:

    It works!

    Thank you so much!

    biggrin.png

  6. Just give it a minute before so that it can download everything. it is like with word where word hangs until it is entirely done with loading. just don't click on anything untill its ready.

     

    this process should display some sort of progress bar or loading icon.

     

    Thank you!

    It's working again.

    smile.png

  7. Don't forget to update your project through the Project Manager, so it can get the updated binaries which stop the crashing.

    Considering the number of problems we get in spite of the "this project is out of date" warning before running, I am considering just forcing it to use the executable in the template directory at all times.

     

    Thank you very much!

    It got fixed!

    smile.png

  8. Are you opt in on beta's on steam? Because it contains the fix to the gun shooting. Re-sizing the player wont work, because eventually you will get in to trouble with the navigation mesh. You have to resize the environment.

     

    Apparently joining the beta in steam didn't work.

    Also when I took the picture I was already opt in beta on steam.

     

    EDIT:

    I think it's best that I make a new thread instead.

    So yeah.

  9. if you import a workshop item and compare that to one of your prefabs, what do you see? If you prefabs are much larger then you need to resize the models. If that doesn't work you have recreate the prefabs.

    No change has occurred in the unit scaling. Leadwerks has always held that one unit in space equals one meter.

     

    An option to show the grid in centimeters has been added in the editor. This is the default selection because it makes it easier to line power-of-two textures up, but you change change back to meters in the viewport options if you want.

     

    Thank you for your helpful answers.

    smile.png

     

    EDIT:

    It seems that I cannot resize the player model.

    Im not sure if it applies to all models with scripts.

    Also if I try shooting with the autopistol,the game crashes.

    Here I'll provide some images that show the problems.

     

    post-12636-0-34165400-1408873716_thumb.png

    post-12636-0-67217100-1408873728.png

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