ChaoticRetro
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Posts posted by ChaoticRetro
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CRY Is a horror/puzzle game in progress being made by Chaos Studios.
In CRY you are a scientist who decides to visit your grandfather's labratory after your dad told you to pick up some files there.
But soon you find out the lab has been abandoned for a long time ever since an experiment gone wrong that your grandfather did that also resulted to his death.
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Save the palm texture in a format that supports alpha - like DXT5. The default for when LE converts a texture to a *.tex file is DXT1 which doesn't support alpha.
Also, you will need to use the 'diffuse+normal+alphamask.shader' in the material for the palm leaves so it will discard the unwanted white edges. Make sure you create a normalmap of the texture as well and add it to the material.
Thank you,I'll try this out and see how it goes.
Update:
It works!
Thank you so much!
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The editor remember the last used material when using csg, so make a box with a different material, then unsubscribe.
Thank you!
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So Im trying to unsubscribe to a workshop item in steam because I can't seem to make boxes anymore because of the materials in that workshop item.Everytime I make a box it subscribes to the workshop item again.Any ideas how to fix this?
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Just give it a minute before so that it can download everything. it is like with word where word hangs until it is entirely done with loading. just don't click on anything untill its ready.
this process should display some sort of progress bar or loading icon.
Thank you!
It's working again.
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Don't forget to update your project through the Project Manager, so it can get the updated binaries which stop the crashing.
Considering the number of problems we get in spite of the "this project is out of date" warning before running, I am considering just forcing it to use the executable in the template directory at all times.
Thank you very much!
It got fixed!
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I am opt in beta on steam and even when I am,the game still crashes.
Not the leadwerks app,my game.
Sorry to really bother in making another thread on how to fix these kind of stuff.
Thanks in advance.
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Are you opt in on beta's on steam? Because it contains the fix to the gun shooting. Re-sizing the player wont work, because eventually you will get in to trouble with the navigation mesh. You have to resize the environment.
Apparently joining the beta in steam didn't work.
Also when I took the picture I was already opt in beta on steam.
EDIT:
I think it's best that I make a new thread instead.
So yeah.
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With environment I mean your resizing models.
http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/model-editor-r16
Thank you.
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Are you opt in on beta's on steam? Because it contains the fix to the gun shooting. Re-sizing the player wont work, because eventually you will get in to trouble with the navigation mesh. You have to resize the environment.
Yes I am opt in beta's on steam.
And how do I resize the environment?
So sorry because I don't know how to resize the environment.
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if you import a workshop item and compare that to one of your prefabs, what do you see? If you prefabs are much larger then you need to resize the models. If that doesn't work you have recreate the prefabs.
No change has occurred in the unit scaling. Leadwerks has always held that one unit in space equals one meter.
An option to show the grid in centimeters has been added in the editor. This is the default selection because it makes it easier to line power-of-two textures up, but you change change back to meters in the viewport options if you want.
Thank you for your helpful answers.
EDIT:
It seems that I cannot resize the player model.
Im not sure if it applies to all models with scripts.
Also if I try shooting with the autopistol,the game crashes.
Here I'll provide some images that show the problems.
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The unit system has been converted to the metric system a few months ago.
1 unit == 1 meter == 100 cm
So the only way to fix this is to make my buildings bigger so my player can fit?
Is there such a way to edit the size of the prefabs?
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I am using the steam version of leadwerks so after a long time of not launching the app,I decided to launch it again for once and when I was making a game I noticed all the stuff that came with the app (like prefabs and models) are much larger in scale now.Im not sure if it's because of downloading some workshop items though.
CRY *WIP*
in Showcase
Posted
Here's the new link:
Just a quick teaser though because I don't want to spoil the story and levels of the game.
Demo is expected to be released on December 7.