scoco23
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Posts posted by scoco23
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scoco what graphics card do you have?
Intel 4600. I have a Nvidia card I can swap out and try. Is it worth checking?
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Okay, sounds like we're in the same boat. I've attempted to delete and reinstall without any luck. For me, it loads the last map that I was able to open before I started getting the error when I launch. I've tried renaming a different map to the map name that loads on startup and that seems to work. The renamed different map will then load. However, from there I still can't load anything else. Most frustrating. I'm running Win 7 64 bit.
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Seems similar to an issue I'm having. Can you load any maps at all? Can you start a new map without getting the exception?
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Glad I could help!
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Yeah.. I forgot to include commenting out the blood emitter code. It's right above the section you commented out. I'll edit my previous post.
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I've worked around by commenting out this section of code in FPSWeapon.lua [edited to include commenting out the blood emitter.]:
--[[ --Blood emitter e = self.emitter[2]:Instance() e = tolua.cast(e,"Emitter") e:Show() e:SetLoopMode(false,true) e:SetPosition(pickinfo.position+pickinfo.normal*0.1) e:SetVelocity(0,0,0) --]] else --[[ --Add a temporary particle emitter for bullet effects local e e = self.emitter[0]:Instance() e = tolua.cast(e,"Emitter") e:Show() e:SetLoopMode(false,true) e:SetPosition(pickinfo.position) local v=3 e:SetVelocity(pickinfo.normal.x*v,pickinfo.normal.y*v,pickinfo.normal.z*v,0) --Smoke emitter e = self.emitter[1]:Instance() e = tolua.cast(e,"Emitter") e:Show() e:SetLoopMode(false,true) e:SetPosition(pickinfo.position+pickinfo.normal*0.1) local v=0.2 e:SetVelocity(pickinfo.normal.x*v,pickinfo.normal.y*v,pickinfo.normal.z*v,0) --Play bullet impact noise e:EmitSound(self.sound.ricochet[math.random(#self.sound.ricochet)])
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Hello!
Starting some time last week, my primary development machine shows an "EXCEPTION_ACCESS_VIOLATION" error anytime I open a different map file or start a new map. My laptop runs program fine, but this machine, after working fine for about a week, has suddenly started exhibiting this behavior. I've uninstalled the program and removed all traces I can find (deleted under the steamapps folder, AppData\Local\Leadwerks, Documents\Leadwerks), but after re-installing the problem is still present.
The initial map loads fine when the program starts, but after that I'm toast if I try to change maps. Any suggestions?
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I've commented out the sound effects from the FPSweapon.lua script, and the crash persists. It does not appear that the crash is sound related. I'll debug further and see if I can determine the cause. I'm also getting an "EXCEPTION_ACCESS_VIOLATION" error as of this afternoon whenever I try to open a different map, which makes using the tool nearly impossible now. However, I'll deal with that separately and start a separate thread if necessary. I only mention it in case anyone thinks it's relevant to this issue.
Update:
It seems to be the emitters. If I remove the code for the blood, smoke, and bullet effect emitters, the game does not crash when firing. If any of these three emitters run, the game crashes.
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Yes, I am running the Steam version. I run in to the problem regardless of how I run the map. The debug mode is the only way I get any sort of feedback on the crash. It's possible that the crash is when the sound completes, it's hard to say. However, if I do not fire the weapon and continue through the map, the game does not lock up at any point - including when the sound is played for the AI characters, the lift, switch, or any other sounds. As I've now only logged a few hours in the tool I'm not familiar with it enough to have figured out how to edit the weapon object to remove references to sound. When I return home from the office I'll attempt to figure out how to do that to see if disabling sound stops the crash.
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Hello!
Anytime I try tutorial 07 and fire the weapon, the game crashes. I've tried this on two PCs and they both exhibit the same behavior (one with integrated graphics, one with a new Nvidia card - details can be provided if required). I've also tried creating a new map and using the same player script and autopistol.pfb with the same results.
Steps to recreate the bug:
1. Install Fresh copy of Leadwerks editor from Steam
2. Open 07-AI and Events.map
3. Run map
4. Fire
5. Wait about two seconds
When ran in "Debug" mode, the C++ Runtime Library opens a crash window:
Debug Assertion Failed!
Program:
[path]\MyGame.debug.exe
File c:\program files (x86)\microsoft visual studio 12.0\vc\include\list
Line:230
Expression: list iterator not incrementable
Is anyone able to successfully run this tutorial?
[win 8.1] EXCEPTION_ACCESS_VIOLATION on loading tutorial maps
in Leadwerks Engine Bug Reports
Posted
Okay, so I put in my Nvidia 680 and tried it out. Sure enough, with that card the problem goes away. Odd though. I used the 4600 (on board) for quite a while. Went through all the tutorials with it, but things just stopped working at some point. Probably was a device driver update. I've been on the fence about getting a "real" video card for this PC, maybe now I will.