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Posts posted by mdgrigg
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Here is a hack to increase viewport drawdistance to 4096
unzip in posteffects folder and add Viewport_drawdistance_4096.lua as posteffect under the scene tab.
THANKYOU VERY MUCH SHADMAR!!!!
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I know that blender has a fast way to make individual trees, but I haven't found time to mess with it myself yet!
Yeah im using Blender to create tree models etc.. I just dont want to have to place those models 1x1.
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Sometime shortly after the kickstaret josh decided to change forum permissions rather than having to alter the group off all the kickstarters, so the "Developer" title is infact defunct.
How then, do i gather permission to downloads assets, not from workshop but from the site? It states i dont have permission.
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@Aggror, I think he means the viewport camera, while editing the terrain.
Yeah your right, hmm... Might put it in suggestion!
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Hey guys,
I have a large terrain of 2048 x 2048 and im guessing this is the reason.
When im not too far zoomed i can see fine:
But if i simply zoom out once, How can i increase render distance in editor??
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Shadoh could I ask how you laid down the large amount of trees?
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Does anybody know how i can get the Developer Tag under my forum name?
I purchased Leadwerks via steam.
Regards,
Griggzy
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You could combine the 2. Prefab and code for placement. Make a prefab with a bunch of trees. Then in code loop over all these prefabs and their children (each tree) and cast a ray downward until you hit the terrain. Then adjust the tree to that point (probably a little more downward even). That way you can still manually make sure your big prefab of trees isn't on big slopes and have code adjust it. However, it'll look ugly in the editor as the trees will be hovering over the ground and only adjust at startup. You could place the code in a post processing script which would get ran in the editor, but not sure if it's that big of a deal or not.
Good idea, thanks Rick I'll look into it.
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What is a large amount?
I'd say 10,000~
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A vegetation placement tool is planned for this year.
In the mean time you can place your trees by hand, which is really cumbersome or by code.
Code wise, I would go accross all terrain vertices, have a random number choose whether to plant a tree, and as extra check also check the slope angle and/or height of the vertex.
Thanks Aggror, my WIP is 4096 x 4096 do I am trying to avoid placing by hand, i was talking to ChrisV and he suggested creating a group prefab of trees (thanks dude) and im probably going to resort to that for now, only problem is ill more than likely have to manually adjust for terrain vertices\slope angles.
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Hi guys, wondering if anyone could explain the easiest ways to place a large amount of trees on the terrain, preferably randomised with different heights and variation.
Can't wait for the vegetation took in terrain tab! "Fingers crossed"
I'm assuming a script would be the only way.
Appreciate your time guys,
Griggzy
.wav sound not working
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Yeah hes a good dude!