GooderSteel
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Posts posted by GooderSteel
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Thanks. Has understood as it is necessary to write)
//Display the object debug data
context->SetBlendMode(Blend::Alpha);
context->DrawText(aabb.Debug(), 2, 2);
context->SetBlendMode(Blend::Solid);
Only it turns out that the majority of examples has become outdated then. (
It will be heavy studies.
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Me in the given example the line more interests: Draw::Text(aabb.Debug(), 2, 2); How to be with it?
Context::SetBlendMode, by the way, does not work, says to me that it is an error (
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Hello! There was such problem. I understand with examples for C ++. And to me gives out the following error almost in each of them of following type: Error 23 error C2653: ' Draw ': is not a class or namespace name E:\CreateGame\test_functions\Source\App.cpp. Prompt, please, that I not so do? How to make, that this function found?
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Hello, whether you plan the size of maps 8k or 16k? Such question still interests: whether support of other languages besides English is planned?
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On the second image it is visible as models of coins vanish.
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Has added the new image where it is visible that illumination works incorrectly. Also the small lamp has been included, but it is not visible.
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It was possible to solve a problem by line addition:
Texture* skybox = Texture::Load("Materials/Sky/skybox_texture.tex");
camera->SetSkybox(skybox);
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Hello! There was such problem. Created a card with the sky and water. I load it using the following: std:: string mapname = System:: GetProperty ("map", "Maps/my_map_01.map"). I start compilation and at me it is not visible the sky. What do I do not so?
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Thanks big) Simply thought that it is any bug)
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At project start in a window prospect it is not visible structures, instead of them any orange rectangles are shown, and instead of the little man the cylinder is drawn. I will more low result a screenshot illustrating the given problem:
' Draw ': is not a class or namespace name
in Programming
Posted
There still it is a lot of such.