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Foolish Games - introduction to a hobbyists blog


Foolish

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I have noticed the usefulness of others blogs on this site, and thought that my efforts to learn and utilize this great leadwerks engine might eventually be beneficial to others getting off the ground.

 

First and foremost, I am a decidedly avid fan of Blitzmax. At work, we use C# and Java which is great for professional work. I run a software company for my day job. But I am just a hobbyist at home. This means, I have no grandiose designs for the next great MMO, but rather just love playing around with this stuff.

 

Historically, I have programmed game projects in everything from C and SDL, Blitzmax, Torque with Torwue script, etc., etc, and others. From a language perspective, I have used C, C++, VB6, and Java. There is no doubt that it you want to be a professional game programmer, you should go the C++ route. Howvever, if you are new or want the quickest bang for the buck, Blitzmax is fabulous, especially when used with the BlIDE IDE.

 

I have been a LE owner for a couple of years. I recently came back to LE largely because of its support for Blitzmax which I love and the ease of which LE incorporates physics. I have completed 2D projects in Blitzmax and produced some Team Death match work in Torque, but it was frustrating and not that satisfactory.

 

You may have noticed that I added my tutorial source code for my recent re-introduction to the LE engine to the code section. I hope this helps some folks get off the ground with it. I would love to see us Blitzmaxer's stick together and be more active on the forums. I think this engine is the real Max3D we have been waiting for.

 

I'll be posting about my efforts to learn the engine and create an acceptable first project. To begin with, I am trying to learn the various aspects of the engine by recreating the death star battle from the original Star Wars.

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cool stuff foolish I definetely cant wait to see more, I am really glad to see more and more people on this forum working towards developing their own games..

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