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Future Plans


Phodex Games

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Introduction

Hi,

last time I gave you a rough idea of what the Phodex Framework is and what plans I have. This time I will talk about what I am working on at the moment and what my plans for future are. So this is kind of the first real blog entry :).

What I am working on?

Recently, beside some bugfixing and improving stuff, I tweaked all imported models (collapsing, normal calculation), set up the materials so that they fit the look I want etc. I also reorganzied my folderstructure within the project, and came up with a pretty cool tag system (by renaming my objects) for beeing able to quickly find what I need inside Leadwerks. Maybe I will introduce it any time soon :).

More recently I rebuild the whole city, shown in the Introduction of the framework. This was needed, as I collapsed most of the models, so it was kind of a mess after my cleanup :D. But I did not only rebuild it exactly as before, I tried to make the city more interesting and did some tweaks here and there:

 

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screenshot15.thumb.jpg.c9b6764216ba739a08caf2ec227380e6.jpgscreenshot13.thumb.jpg.0e1459897b2f791c980fe2bbf7859e9b.jpg

What is next?

The next big thing on my to do list is recreating/tweaking all first person animations, as those I have at the moment are just kind of placeholders and look pretty aweful. In total that are about 40 animations, so I guess I will be pretty busy :D. After that, I will create some armor for the player an also create new NPC animations to fit my combat system.

What is the plan?

As many features I want inside the framework are already there, my plan is to create a test scene, with a more or less livley city, where you can get some quests, buy from a trader, figth some monsters, hire a mercenary and talk to some townfolks. This will easily show me where I need to improve, or where stuff is missing. Another nice thing is that I can then make this level available for you to play, so you can take a look on what is possible with the framework, of what quality it is and of course can give better feedback.

Conclusion

First thank you for commenting, last time, feel free to do this at any time :). I am always glad to hear ideas and suggestions as well as what you would wish the framework would provide. Thank you for reading and stay cool :)

Markus from Phodex

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